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Real-Time Visual Effects for Game Programming [[electronic resource] /] / by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang



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Autore: Kim Chang-Hun Visualizza persona
Titolo: Real-Time Visual Effects for Game Programming [[electronic resource] /] / by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang Visualizza cluster
Pubblicazione: Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015
Edizione: 1st ed. 2015.
Descrizione fisica: 1 online resource (238 p.)
Disciplina: 004
005.11
006.3
530.15
620
Soggetto topico: Computational intelligence
Computer programming
Mathematics
Visualization
Physics
Computational Intelligence
Programming Techniques
Mathematical Methods in Physics
Persona (resp. second.): KimSun-Jeong
KimSoo-Kyun
KangShin-Jin
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references.
Nota di contenuto: Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.
Sommario/riassunto: This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Titolo autorizzato: Real-Time Visual Effects for Game Programming  Visualizza cluster
ISBN: 981-287-487-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910299830403321
Lo trovi qui: Univ. Federico II
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Serie: Gaming Media and Social Effects, . 2197-9685