03788nam 22007815 450 991029983040332120200706044105.0981-287-487-910.1007/978-981-287-487-0(CKB)3710000000404206(EBL)2095944(SSID)ssj0001501262(PQKBManifestationID)11896713(PQKBTitleCode)TC0001501262(PQKBWorkID)11524803(PQKB)11361081(DE-He213)978-981-287-487-0(MiAaPQ)EBC2095944(PPN)185488145(EXLCZ)99371000000040420620150430d2015 u| 0engur|n|---|||||txtccrReal-Time Visual Effects for Game Programming /by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang1st ed. 2015.Singapore :Springer Singapore :Imprint: Springer,2015.1 online resource (238 p.)Gaming Media and Social Effects,2197-9685Description based upon print version of record.981-287-486-0 Includes bibliographical references.Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.Gaming Media and Social Effects,2197-9685Computational intelligenceComputer programmingMathematicsVisualizationPhysicsComputational Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/T11014Programming Techniqueshttps://scigraph.springernature.com/ontologies/product-market-codes/I14010Visualizationhttps://scigraph.springernature.com/ontologies/product-market-codes/M14034Mathematical Methods in Physicshttps://scigraph.springernature.com/ontologies/product-market-codes/P19013Computational intelligence.Computer programming.Mathematics.Visualization.Physics.Computational Intelligence.Programming Techniques.Visualization.Mathematical Methods in Physics.004005.11006.3530.15620Kim Chang-Hunauthttp://id.loc.gov/vocabulary/relators/aut1062399Kim Sun-Jeongauthttp://id.loc.gov/vocabulary/relators/autKim Soo-Kyunauthttp://id.loc.gov/vocabulary/relators/autKang Shin-Jinauthttp://id.loc.gov/vocabulary/relators/autBOOK9910299830403321Real-Time Visual Effects for Game Programming2525402UNINA