1.

Record Nr.

UNINA9910299830403321

Autore

Kim Chang-Hun

Titolo

Real-Time Visual Effects for Game Programming / / by Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang

Pubbl/distr/stampa

Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015

ISBN

981-287-487-9

Edizione

[1st ed. 2015.]

Descrizione fisica

1 online resource (238 p.)

Collana

Gaming Media and Social Effects, , 2197-9685

Disciplina

004

005.11

006.3

530.15

620

Soggetti

Computational intelligence

Computer programming

Mathematics

Visualization

Physics

Computational Intelligence

Programming Techniques

Mathematical Methods in Physics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Basic Concepts of Visual Effects -- Water and Bubbles -- Smoke -- Fire and Ice -- Fluid Interaction -- Real-Time Visual Effects Programming.

Sommario/riassunto

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful



information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.