Vai al contenuto principale della pagina

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications [[electronic resource] ] : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Titolo: Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications [[electronic resource] ] : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Edizione: 1st ed. 2011.
Descrizione fisica: 1 online resource (XXIV, 560 p. 256 illus., 197 illus. in color.)
Disciplina: 374.26
Soggetto topico: Education—Data processing
User interfaces (Computer systems)
Application software
Multimedia information systems
Computer graphics
Multimedia systems 
Computers and Education
User Interfaces and Human Computer Interaction
Information Systems Applications (incl. Internet)
Multimedia Information Systems
Computer Graphics
Media Design
Persona (resp. second.): ChangMaiga
HwangWu-Yuin
ChenMing-Puu
MuellerWolfgang
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di bibliografia: Includes bibliographical references and index.
Sommario/riassunto: This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.
Titolo autorizzato: Edutainment Technologies. Educational Games and Virtual Reality  Visualizza cluster
ISBN: 3-642-23456-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996466004003316
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilitĂ  qui
Serie: Information Systems and Applications, incl. Internet/Web, and HCI ; ; 6872