LEADER 04679nam 22007935 450 001 996466004003316 005 20200629175332.0 010 $a3-642-23456-9 024 7 $a10.1007/978-3-642-23456-9 035 $a(CKB)2550000000053392 035 $a(SSID)ssj0000609591 035 $a(PQKBManifestationID)11372767 035 $a(PQKBTitleCode)TC0000609591 035 $a(PQKBWorkID)10618480 035 $a(PQKB)11706122 035 $a(DE-He213)978-3-642-23456-9 035 $a(MiAaPQ)EBC3067245 035 $a(PPN)156310473 035 $a(EXLCZ)992550000000053392 100 $a20110831d2011 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEdutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications$b[electronic resource] $e6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings /$fedited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller 205 $a1st ed. 2011. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2011. 215 $a1 online resource (XXIV, 560 p. 256 illus., 197 illus. in color.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6872 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-23455-0 320 $aIncludes bibliographical references and index. 330 $aThis book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v6872 606 $aEducation?Data processing 606 $aUser interfaces (Computer systems) 606 $aApplication software 606 $aMultimedia information systems 606 $aComputer graphics 606 $aMultimedia systems  606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aComputer Graphics$3https://scigraph.springernature.com/ontologies/product-market-codes/I22013 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 615 0$aEducation?Data processing. 615 0$aUser interfaces (Computer systems). 615 0$aApplication software. 615 0$aMultimedia information systems. 615 0$aComputer graphics. 615 0$aMultimedia systems . 615 14$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aComputer Graphics. 615 24$aMedia Design. 676 $a374.26 702 $aChang$b Maiga$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHwang$b Wu-Yuin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aChen$b Ming-Puu$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMueller$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aEdutainment (Conference) 906 $aBOOK 912 $a996466004003316 996 $aEdutainment Technologies. Educational Games and Virtual Reality$92829999 997 $aUNISA