1.

Record Nr.

UNISA996466004003316

Titolo

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications [[electronic resource] ] : 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 7-9, 2011, Proceedings / / edited by Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Mueller

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011

ISBN

3-642-23456-9

Edizione

[1st ed. 2011.]

Descrizione fisica

1 online resource (XXIV, 560 p. 256 illus., 197 illus. in color.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI ; ; 6872

Disciplina

374.26

Soggetti

Education—Data processing

User interfaces (Computer systems)

Application software

Multimedia information systems

Computer graphics

Multimedia systems 

Computers and Education

User Interfaces and Human Computer Interaction

Information Systems Applications (incl. Internet)

Multimedia Information Systems

Computer Graphics

Media Design

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Sommario/riassunto

This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education;



effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.