Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal |
Autore | Alvarez Igarzábal Federico |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (233 pages) |
Disciplina | 794.8 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico | Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies |
Soggetto non controllato |
Aesthetics
Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games |
ISBN | 3-8394-4713-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213 |
Record Nr. | UNISA-996543166603316 |
Alvarez Igarzábal Federico | ||
Bielefeld, : transcript Verlag, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal |
Autore | Alvarez Igarzábal Federico |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Bielefeld, : transcript Verlag, 2019 |
Descrizione fisica | 1 online resource (233 pages) |
Disciplina | 794.8 |
Collana | Bild und Bit. Studien zur digitalen Medienkultur |
Soggetto topico | Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies |
Soggetto non controllato |
Aesthetics
Cognitive Science Computer Games Digital Media Games Media Aesthetics Media Studies Media Popular Culture Sequencing Space Time Perception Time Video Games |
ISBN | 3-8394-4713-5 |
Classificazione | AP 15963 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213 |
Record Nr. | UNINA-9910745597803321 |
Alvarez Igarzábal Federico | ||
Bielefeld, : transcript Verlag, 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|