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Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Autore Alvarez Igarzábal Federico
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (233 pages)
Disciplina 794.8
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
Soggetto non controllato Aesthetics
Cognitive Science
Computer Games
Digital Media
Games
Media Aesthetics
Media Studies
Media
Popular Culture
Sequencing
Space
Time Perception
Time
Video Games
ISBN 3-8394-4713-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213
Record Nr. UNISA-996543166603316
Alvarez Igarzábal Federico  
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal
Autore Alvarez Igarzábal Federico
Edizione [1st ed.]
Pubbl/distr/stampa Bielefeld, : transcript Verlag, 2019
Descrizione fisica 1 online resource (233 pages)
Disciplina 794.8
Collana Bild und Bit. Studien zur digitalen Medienkultur
Soggetto topico Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies
Soggetto non controllato Aesthetics
Cognitive Science
Computer Games
Digital Media
Games
Media Aesthetics
Media Studies
Media
Popular Culture
Sequencing
Space
Time Perception
Time
Video Games
ISBN 3-8394-4713-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213
Record Nr. UNINA-9910745597803321
Alvarez Igarzábal Federico  
Bielefeld, : transcript Verlag, 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui