00969nam--2200337---450-99000326517020331620090608103302.0000326517USA01000326517(ALEPH)000326517USA0100032651720090608d1978----km-y0itay50------baengGBa---||||001yy<<The>> nature and origin of meteoritesD. W. SearsBristolAdam Hilger1978187 p.ill.24 cmMonographs on astronomical subjects52001Monographs on astronomical subjectsCosmologia523.51SEARS,D. W.604682ITsalbcISBD990003265170203316523.51 SEA10579/CBS523.5100223178BKSCIRSIAV69020090608USA011033Nature and origin of meteorites1119330UNISA03225oam 2200625 c 450 99654316660331620220221094418.03-8394-4713-510.14361/9783839447130(CKB)4930000000056116(MiAaPQ)EBC5916958(DE-B1597)515753(OCoLC)1121054581(DE-B1597)9783839447130(transcript Verlag)9783839447130(EXLCZ)99493000000005611620220221d2019 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierTime and Space in Video GamesA Cognitive-Formalist ApproachFederico Alvarez Igarzábal1st ed.Bielefeldtranscript Verlag20191 online resource (233 pages)Bild und Bit. Studien zur digitalen Medienkultur93-8376-4713-7 Frontmatter 1 Contents 5 Introduction 9 The State Machine and the Present Moment 33 Structuring Gametime 53 Cause, Effect, and Player-Centric Time 85 Predictive Thinking in Virtual Worlds 101 The Groundhog Day Effect 115 The Hybrid Narrator 139 The Speed of Time 159 Marshmallows and Bullets 175 Chekhov's BFG 191 Conclusion 205 Acknowledgements 211 References 213Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.Studies of digital media culture ;Volume 9.Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies;Aesthetics.Cognitive Science.Computer Games.Digital Media.Games.Media Aesthetics.Media Studies.Media.Popular Culture.Sequencing.Space.Time Perception.Time.Video Games.Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies;794.8Alvarez Igarzábal Federicoaut1379851DE-B1597DE-B1597BOOK996543166603316Time and Space in Video Games3420237UNISA04334nam 22006015 450 991074249070332120260302145031.09789819939664981993966610.1007/978-981-99-3966-4(MiAaPQ)EBC30719846(Au-PeEL)EBL30719846(DE-He213)978-981-99-3966-4(CKB)28044422000041(OCoLC)1395182918(EXLCZ)992804442200004120230823d2023 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierApplied Cognitive Science and Technology Implications of Interactions Between Human Cognition and Technology /edited by Sumitava Mukherjee, Varun Dutt, Narayanan Srinivasan1st ed. 2023.Singapore :Springer Nature Singapore :Imprint: Springer,2023.1 online resource (261 pages)Print version: Mukherjee, Sumitava Applied Cognitive Science and Technology Singapore : Springer,c2023 9789819939657 Towards Behavioral AI: Cognitive factors underlying the public psychology of artificial intelligence -- Defining the Relationship Between Level of Autonomy in a Computer and Cognitive Workload of its User -- Cognitive effects of anthropomorphization of artificial agents in human-agent interactions -- Psychological Factors Driving Adoption of Decision Support Tools -- Model-based operator assistance: How to match engineering models with humans’ cognitive representations of their actions? -- Behavioral cyber-security: Influence of availability of information about opponent’s actions on decision-making in markov-security games -- Exploring Cybercriminal Activities, Behaviours and Profiles -- Computer Vision Technology: Do Deep Neural Networks Model Nonlinear Compositionality in the Brain’s Representation of Human-Object Interactions? -- Evaluation of different deep reinforcement learning algorithms in complex search-and-retrieve virtual simulation against human performance -- Cognate Identification to Augment Lexical resources for NLP -- Psychophysiological Monitoring to Improve Human-Computer Collaborative Tasks -- Human-Technology interfaces: Did ‘I’ do it? Agency, Control and why it matters -- Effects of Analogies and Analogical Distance on Ideation in Conceptual Phase of Engineering Design -- Humiliation and Technology: Dilemmas and Challenges for State, Civil Society and Industry.-Technology: Does It Help or Harm Intelligence—or Both?.This book fills the long-pending gap in consolidating research on applied cognitive science and technology. It explores the broader implications of interactions between human cognition and technology by touching upon artificial intelligence (AI) and artificial agents, decision support and assistance support systems, cybersecurity threats, computational modeling of cognition through artificial neural networks and machine learning, human factors, engineering design, and social media interfaces. With an interdisciplinary scope that addresses psychological and technological issues, this unique book shows how cognitive science is furthered by technology(or platforms) while simultaneously illustrating how the study of cognitive processes is helping shape technological products. Accordingly, it offers a valuable resource for researchers and practitioners in a broad array of fields, such as psychology, science, engineering and management.CognitionIntellectCognitionIntelligenceCiència cognitivathubIntel·ligència artificialthubLlibres electrònicsthubCognition.Intellect.Cognition.Intelligence.Ciència cognitivaIntel·ligència artificial620.82Mukherjee Sumitava1425228Dutt Varun1425229Srinivasan Narayanan1425230MiAaPQMiAaPQMiAaPQBOOK9910742490703321Applied Cognitive Science and Technology3555464UNINA