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[null,null,"Autore",null,"Alvarez Igarzábal Federico"]
[null,null,"Titolo",null,"Time and Space in Video Games : A Cognitive-Formalist Approach / Federico Alvarez Igarzábal"]
[null,null,"Pubbl/distr/stampa",null,"Bielefeld, : transcript Verlag, 2019"]
[null,null,"ISBN",null,"3-8394-4713-5"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (233 pages)"]
[null,null,"Collana",null,"Bild und Bit. Studien zur digitalen Medienkultur ; 9"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Computer; Games; Time; Video Games; Sequencing; Space; Aesthetics; Cognitive Science; Time Perception; Media; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media Studies"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter    1  Contents    5  Introduction    9  The State Machine and the Present Moment    33  Structuring Gametime    53  Cause, Effect, and Player-Centric Time    85  Predictive Thinking in Virtual Worlds    101  The Groundhog Day Effect    115  The Hybrid Narrator    139  The Speed of Time    159  Marshmallows and Bullets    175  Chekhov's BFG    191  Conclusion    205  Acknowledgements    211  References    213"]
[null,null,null,"Sommario/riassunto","Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson."]