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Agents for Games and Simulations II [[electronic resource] ] : Trends in Techniques, Concepts and Design / / edited by Frank Dignum



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Titolo: Agents for Games and Simulations II [[electronic resource] ] : Trends in Techniques, Concepts and Design / / edited by Frank Dignum Visualizza cluster
Pubblicazione: Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2011
Edizione: 1st ed. 2011.
Descrizione fisica: 1 online resource (X, 206 p.)
Disciplina: 006.3
Soggetto topico: Artificial intelligence
Computer communication systems
Software engineering
Computers
Computer simulation
Special purpose computers
Artificial Intelligence
Computer Communication Networks
Software Engineering
Computation by Abstract Devices
Simulation and Modeling
Special Purpose and Application-Based Systems
Persona (resp. second.): DignumFrank
Note generali: "In the current volume ... we include papers presented at AGS 2010: the Second International workshop on Agents for Games and Simulations held on May 10 in Toronto."--Pref.
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: section 1. Architectures -- section 2. Training and story lines -- section 3. Social behavior and organization.
Sommario/riassunto: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
Titolo autorizzato: Agents for Games and Simulations II  Visualizza cluster
ISBN: 3-642-18181-3
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 996466050203316
Lo trovi qui: Univ. di Salerno
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Serie: Lecture Notes in Artificial Intelligence ; ; 6525