LEADER 04391nam 22007695 450 001 996466050203316 005 20200701064305.0 010 $a3-642-18181-3 024 7 $a10.1007/978-3-642-18181-8 035 $a(CKB)2670000000064753 035 $a(SSID)ssj0000475846 035 $a(PQKBManifestationID)11315429 035 $a(PQKBTitleCode)TC0000475846 035 $a(PQKBWorkID)10479016 035 $a(PQKB)11177308 035 $a(DE-He213)978-3-642-18181-8 035 $a(MiAaPQ)EBC3066314 035 $a(PPN)149906552 035 $a(EXLCZ)992670000000064753 100 $a20110119d2011 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAgents for Games and Simulations II$b[electronic resource] $eTrends in Techniques, Concepts and Design /$fedited by Frank Dignum 205 $a1st ed. 2011. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2011. 215 $a1 online resource (X, 206 p.) 225 1 $aLecture Notes in Artificial Intelligence ;$v6525 300 $a"In the current volume ... we include papers presented at AGS 2010: the Second International workshop on Agents for Games and Simulations held on May 10 in Toronto."--Pref. 311 $a3-642-18180-5 320 $aIncludes bibliographical references and index. 327 $asection 1. Architectures -- section 2. Training and story lines -- section 3. Social behavior and organization. 330 $aWhile today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively. 410 0$aLecture Notes in Artificial Intelligence ;$v6525 606 $aArtificial intelligence 606 $aComputer communication systems 606 $aSoftware engineering 606 $aComputers 606 $aComputer simulation 606 $aSpecial purpose computers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aComputer Communication Networks$3https://scigraph.springernature.com/ontologies/product-market-codes/I13022 606 $aSoftware Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I14029 606 $aComputation by Abstract Devices$3https://scigraph.springernature.com/ontologies/product-market-codes/I16013 606 $aSimulation and Modeling$3https://scigraph.springernature.com/ontologies/product-market-codes/I19000 606 $aSpecial Purpose and Application-Based Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I13030 615 0$aArtificial intelligence. 615 0$aComputer communication systems. 615 0$aSoftware engineering. 615 0$aComputers. 615 0$aComputer simulation. 615 0$aSpecial purpose computers. 615 14$aArtificial Intelligence. 615 24$aComputer Communication Networks. 615 24$aSoftware Engineering. 615 24$aComputation by Abstract Devices. 615 24$aSimulation and Modeling. 615 24$aSpecial Purpose and Application-Based Systems. 676 $a006.3 702 $aDignum$b Frank$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aInternational Workshop on Agents for Games and Simulations$d(2nd :$f2010 :$eToronto, Ont.) 906 $aBOOK 912 $a996466050203316 996 $aAgents for Games and Simulations II$92829791 997 $aUNISA