04391nam 22007695 450 99646605020331620200701064305.03-642-18181-310.1007/978-3-642-18181-8(CKB)2670000000064753(SSID)ssj0000475846(PQKBManifestationID)11315429(PQKBTitleCode)TC0000475846(PQKBWorkID)10479016(PQKB)11177308(DE-He213)978-3-642-18181-8(MiAaPQ)EBC3066314(PPN)149906552(EXLCZ)99267000000006475320110119d2011 u| 0engurnn#008mamaatxtccrAgents for Games and Simulations II[electronic resource] Trends in Techniques, Concepts and Design /edited by Frank Dignum1st ed. 2011.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2011.1 online resource (X, 206 p.)Lecture Notes in Artificial Intelligence ;6525"In the current volume ... we include papers presented at AGS 2010: the Second International workshop on Agents for Games and Simulations held on May 10 in Toronto."--Pref.3-642-18180-5 Includes bibliographical references and index.section 1. Architectures -- section 2. Training and story lines -- section 3. Social behavior and organization.While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.Lecture Notes in Artificial Intelligence ;6525Artificial intelligenceComputer communication systemsSoftware engineeringComputersComputer simulationSpecial purpose computersArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computer Communication Networkshttps://scigraph.springernature.com/ontologies/product-market-codes/I13022Software Engineeringhttps://scigraph.springernature.com/ontologies/product-market-codes/I14029Computation by Abstract Deviceshttps://scigraph.springernature.com/ontologies/product-market-codes/I16013Simulation and Modelinghttps://scigraph.springernature.com/ontologies/product-market-codes/I19000Special Purpose and Application-Based Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I13030Artificial intelligence.Computer communication systems.Software engineering.Computers.Computer simulation.Special purpose computers.Artificial Intelligence.Computer Communication Networks.Software Engineering.Computation by Abstract Devices.Simulation and Modeling.Special Purpose and Application-Based Systems.006.3Dignum Frankedthttp://id.loc.gov/vocabulary/relators/edtInternational Workshop on Agents for Games and Simulations(2nd :2010 :Toronto, Ont.)BOOK996466050203316Agents for Games and Simulations II2829791UNISA01361nam 2200397Ka 450 991069372290332120040303132503.0(CKB)3710000000536028(OCoLC)54524503ocm54524503(OCoLC)993710000000536028(EXLCZ)99371000000053602820040303d2002 ua 0engtxtrdacontentcrdamediacrrdacarrierTransition assistance program[electronic resource][Washington, D.C.] :U.S. Dept. of Labor, Veterans' Employment and Training Service,[2002]U.S. Department of Labor program highlightsVETS fact sheet ;2Title from title screen (viewed on Feb. 25, 2004).Transition Assistance ProgramVeteransEmploymentUnited StatesVeteransTraining ofUnited StatesOccupational retrainingUnited StatesVeteransEmploymentVeteransTraining ofOccupational retrainingUnited States.Department of Labor.Veteran's Employment and Training Service.GPOGPOBOOK9910693722903321Transition assistance program3429317UNINA