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| Titolo: |
Computer Animation 2001 : the Fourteenth Conference on Computer Animation : proceedings : Seoul, Korea, November 7-8, 2001
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| Pubblicazione: | Los Alamitos, Calif. : , : IEEE Computer Society Press, , 2001 |
| ©2001 | |
| Descrizione fisica: | 1 online resource (xii, 261 pages) : illustrations |
| Disciplina: | 006.696 |
| Soggetto topico: | Computer animation |
| Persona (resp. second.): | KoHyeong-Seok |
| Note generali: | Bibliographic Level Mode of Issuance: Monograph |
| Nota di bibliografia: | Includes bibliographical references and index. |
| Nota di contenuto: | Preface -- Conference Committees -- Reviewers -- Facial Animation -- Realistic 3D Facial Animation Parameters from Mirror-reflected Multi-view Video -- M. Ouhyoung -- Analysis and Synthesis of Facial Expressions with Hand-Generated Muscle Actuation Basis -- Face Animation Based on Observed 3D Speech Dynamics -- A Physically-based Model with Adaptive Refinement for Facial Animation -- Animating Human Characters -- Adaptive Gait Generation via Physiological Controls -- T4: A Motion-capture-based Goal-directed Realtime Responsive Locomotion Engine -- Constrained Framespace Interpolation -- Behavioral Animation -- Through-the-eyes Control of a Virtual Humanoid -- Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data -- Simulating Virtual Human Crowds with a Leader-Follower Model -- Invited Presentation -- Towards the Holodeck: Building Emotional Virtual Humans for Training -- AI-based Animation -- Integration of Optimization by Genetic Algorithms into an L-System-Based Animation System -- AI-based Animation for Interactive Storytelling -- Physics-based Animation -- Collision Resolutions in Cloth Simulation -- Animation Based in Dynamic Simulation Involving Irregular Objects with Non-Homogeneous Rugosities -- An Implicit Finite Element Method for Elastic Solids in Contact -- Merging Deformable and Rigid Body Mechanics Simulation -- Virtual Humans -- Virtual Body Morphing -- Interactive Modeling of the Human Musculature -- Human Spine Posture Estimation from Video Images Based on Connected Vertebra Spheres Model -- Animation Systems and Image Rendering -- A Layered Approach to Deformable Modeling and Animation -- Automatic In-betweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques -- A New Mathematical Development for Radiosity Animation with Galerkin -- Real-time Simulation -- Automatic Simplification of Particle System Dynamics -- Real-time Cloth Simulation with Sparse Particles and Curved Faces -- Real-time Simulation of Deformable Objects: Tools and Application -- Visually Believable Explosions in Real Time -- Color Plates -- Index of Authors. |
| Titolo autorizzato: | Computer Animation 2001 ![]() |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910873068603321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |