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Record Nr. |
UNINA9910873068603321 |
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Titolo |
Computer Animation 2001 : the Fourteenth Conference on Computer Animation : proceedings : Seoul, Korea, November 7-8, 2001 |
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Pubbl/distr/stampa |
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Los Alamitos, Calif. : , : IEEE Computer Society Press, , 2001 |
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©2001 |
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Descrizione fisica |
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1 online resource (xii, 261 pages) : illustrations |
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Disciplina |
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Soggetti |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Preface -- Conference Committees -- Reviewers -- Facial Animation -- Realistic 3D Facial Animation Parameters from Mirror-reflected Multi-view Video -- M. Ouhyoung -- Analysis and Synthesis of Facial Expressions with Hand-Generated Muscle Actuation Basis -- Face Animation Based on Observed 3D Speech Dynamics -- A Physically-based Model with Adaptive Refinement for Facial Animation -- Animating Human Characters -- Adaptive Gait Generation via Physiological Controls -- T4: A Motion-capture-based Goal-directed Realtime Responsive Locomotion Engine -- Constrained Framespace Interpolation -- Behavioral Animation -- Through-the-eyes Control of a Virtual Humanoid -- Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data -- Simulating Virtual Human Crowds with a Leader-Follower Model -- Invited Presentation -- Towards the Holodeck: Building Emotional Virtual Humans for Training -- AI-based Animation -- Integration of Optimization by Genetic Algorithms into an L-System-Based Animation System -- AI-based Animation for Interactive Storytelling -- Physics-based Animation -- Collision Resolutions in Cloth Simulation -- Animation Based in Dynamic Simulation Involving Irregular Objects with Non-Homogeneous Rugosities -- An Implicit Finite Element Method for Elastic Solids in Contact -- Merging Deformable and Rigid Body Mechanics Simulation -- Virtual Humans -- Virtual Body Morphing -- Interactive Modeling of the Human Musculature -- Human Spine |
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