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[null,"1.","Record Nr.",null,"UNINA9910873068603321"]
[null,null,"Titolo",null,"Computer Animation 2001 : the Fourteenth Conference on Computer Animation : proceedings : Seoul, Korea, November 7-8, 2001"]
[null,null,"Pubbl/distr/stampa",null,"Los Alamitos, Calif. : , : IEEE Computer Society Press, , 2001"]
[{"$nulls":4},"©2001"]
[null,null,"Descrizione fisica",null,"1 online resource (xii, 261 pages) : illustrations"]
[null,null,"Disciplina",null,"006.696"]
[null,null,"Soggetti",null,"Computer animation"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Preface -- Conference Committees -- Reviewers -- Facial Animation -- Realistic 3D Facial Animation Parameters from Mirror-reflected Multi-view Video -- M. Ouhyoung -- Analysis and Synthesis of Facial Expressions with Hand-Generated Muscle Actuation Basis -- Face Animation Based on Observed 3D Speech Dynamics -- A Physically-based Model with Adaptive Refinement for Facial Animation -- Animating Human Characters -- Adaptive Gait Generation via Physiological Controls -- T4: A Motion-capture-based Goal-directed Realtime Responsive Locomotion Engine -- Constrained Framespace Interpolation -- Behavioral Animation -- Through-the-eyes Control of a Virtual Humanoid -- Pedestrians: Creating Agent Behaviors through Statistical Analysis of Observation Data -- Simulating Virtual Human Crowds with a Leader-Follower Model -- Invited Presentation -- Towards the Holodeck: Building Emotional Virtual Humans for Training -- AI-based Animation -- Integration of Optimization by Genetic Algorithms into an L-System-Based Animation System -- AI-based Animation for Interactive Storytelling -- Physics-based Animation -- Collision Resolutions in Cloth Simulation -- Animation Based in Dynamic Simulation Involving Irregular Objects with Non-Homogeneous Rugosities -- An Implicit Finite Element Method for Elastic Solids in Contact -- Merging Deformable and Rigid Body Mechanics Simulation -- Virtual Humans -- Virtual Body Morphing -- Interactive Modeling of the Human Musculature -- Human Spine Posture Estimation from Video Images Based on Connected Vertebra Spheres Model -- Animation Systems and Image Rendering -- A Layered Approach to Deformable Modeling and Animation -- Automatic "]
[{"$nulls":4},"In-betweening in Computer Assisted Animation by Exploiting 2.5D Modelling Techniques -- A New Mathematical Development for Radiosity Animation with Galerkin -- Real-time Simulation -- Automatic Simplification of Particle System Dynamics -- Real-time Cloth Simulation with Sparse Particles and Curved Faces -- Real-time Simulation of Deformable Objects: Tools and Application -- Visually Believable Explosions in Real Time -- Color Plates -- Index of Authors."]