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Gamification for Tourism / / ed. by Feifei Xu, Dimitrios Buhalis



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Titolo: Gamification for Tourism / / ed. by Feifei Xu, Dimitrios Buhalis Visualizza cluster
Pubblicazione: Bristol, UK; ; Blue Ridge Summit, PA : , : Channel View Publications, , [2021]
©2021
Edizione: 1st ed.
Descrizione fisica: 1 online resource (320 pages)
Disciplina: 338.4/791
Soggetto topico: Tourism industry
Research methods
Computer modelling and simulation
Persona (resp. second.): BuhalisDimitrios
CaratiIlona
Cilingir UkZuhal
Garrido-PintadoPablo
GultekinYaşar
JoppeMarion
LiShaojin
MacBride-StewartSara
MichopoulouEleni
NilssonElin
ParapanosDemos
ParsonsClare
Pinto MachadoLuiz
ShenYe
SigalaMarianna
WilliamsRussell B.
XuFeifei
ÇeltekEvrim
Nota di contenuto: Frontmatter -- Contents -- Figures and Tables -- Contributors -- 1 Introduction: Gamification in Tourism – The Cutting- Edge Trend in Tourism -- Part 1: Gamification Theories -- 2 Gamification, Game Mechanics, Game Thinking and Players’ Profile and Life Cycle -- 3 Understanding Games and Gamified Experiences: The MAPS-AIM Model -- 4 Gamification: Practices, Benefits and Challenges -- Part 2: Gamification Application and Case Studies -- 5 Gamification Applications in Hospitality and Airline Industries: A Unified Gamification Model -- 6 Innovating the Restaurant Industry: The Gamification of Business Models and Customer Experiences -- 7. Destination Marketing via Gamification: A Case Study of the Austria Adventure Game -- 8 Gamification and Geocaching for Tourism Destinations: Marketing Madeira, Portugal -- 9 Advergaming in Tourism: Spanish Cases -- 10 Pokémon GO: Serious Leisure and Game-Playing Tourists -- 11 Playfulness and Game Play: Using Geocaching to Engage Young People’s Well-being in a National Park -- 12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications -- 13 Conclusion -- Index
Sommario/riassunto: This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
Titolo autorizzato: Gamification for Tourism  Visualizza cluster
ISBN: 1-84541-823-9
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910554243303321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Aspects of Tourism