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| Titolo: |
Stories in post-human cultures / / edited by Adam L. Brackin, Natacha Guyot
|
| Pubblicazione: | Oxford, England : , : Inter-Disciplinary Press, , [2013] |
| ©2013 | |
| Descrizione fisica: | 1 online resource |
| Disciplina: | 929.605 |
| Soggetto topico: | Cyborgs - Social aspects |
| Cyberspace - Social aspects | |
| Science fiction - Social aspects | |
| Soggetto genere / forma: | Electronic books. |
| Persona (resp. second.): | L. BrackinAdam |
| GuyotNatacha | |
| Nota di bibliografia: | Includes bibliographical references and index. |
| Nota di contenuto: | Preliminary Material / Adam L. Brackin and Natacha Guyot -- The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings / Ivana Greguric -- Posthuman ‘Visions’ and the (Un)Seeing of Class / Rob Wilkie -- Posthumanist Feminism and the Embodiment of Class / Jennifer Cotter -- Melancholia and Posthumanist Metaphysics / Kimberly DeFazio -- A Visual Semiotic Web-Text and the Viral Video: Scream and Shout / Raffaella Scelzi -- Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations / Giorgio Borrelli -- Adding Art to Artifice in Cyber Conversations / Barry Natusch -- The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire / Judith Rahn -- To Beseech the Mods: Democratic Participation in Unequal Spaces / Michael Burnam-Fink -- What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology / Petra Rehling -- Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness / Janina Geist -- Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games / Jacqueline Marie Potvin -- The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology / Elle-Sandrah Rheeder -- Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters / Adam L. Brackin -- Structuring Digital Exhibition Contents in the Multi-Touch Environment / Jaroslav Vancat and Daniel Riha -- Episodic Gaming: Interactive Narrative and Immersive Development / Richard Wirth -- Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction / Krzysztof Solarewicz -- Strange Technology: Fictocriticism and the Cyborg / Michaela Atienza -- Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi / Jenna Ann Altomonte. |
| Titolo autorizzato: | Stories in post-human cultures ![]() |
| ISBN: | 1-84888-271-8 |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910480548903321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |