00905cam0 2200265 450 E60020004044420210601065340.020081007d1969 |||||ita|0103 baitaIT<<Il >>contrasto tra l'Internazionale e il P.C.I.Jules Humbert-DrozMilanoFeltrinelli1969260 p.22 cm<I >fatti e le idee192001LAEC000175982001 I *fatti e le idee192Humbert-Droz, JulesA600200038877070161617ITUNISOB20210601RICAUNISOBUNISOB32019415E600200040444M 102 Monografia moderna SBNM320000376Si19415Acquistopregresso2UNISOBUNISOB20081007104153.020191211094032.0SpinosaContrasto tra l'Internazionale e il PCI294329UNISOB03502oam 2200493 450 991048054890332120210706002437.01-84888-271-810.1163/9781848882713(CKB)4920000000126780(OCoLC)1096240728(nllekb)BRILL9781848882713(MiAaPQ)EBC6481611(EXLCZ)99492000000012678020210706d2013 uy 1engurun| uuuuatxtrdacontentcrdamediardacarrierStories in post-human cultures /edited by Adam L. Brackin, Natacha GuyotOxford, England :Inter-Disciplinary Press,[2013]©20131 online resource90-04-37415-9 Includes bibliographical references and index.Preliminary Material /Adam L. Brackin and Natacha Guyot -- The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings /Ivana Greguric -- Posthuman ‘Visions’ and the (Un)Seeing of Class /Rob Wilkie -- Posthumanist Feminism and the Embodiment of Class /Jennifer Cotter -- Melancholia and Posthumanist Metaphysics /Kimberly DeFazio -- A Visual Semiotic Web-Text and the Viral Video: Scream and Shout /Raffaella Scelzi -- Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations /Giorgio Borrelli -- Adding Art to Artifice in Cyber Conversations /Barry Natusch -- The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire /Judith Rahn -- To Beseech the Mods: Democratic Participation in Unequal Spaces /Michael Burnam-Fink -- What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology /Petra Rehling -- Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness /Janina Geist -- Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games /Jacqueline Marie Potvin -- The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology /Elle-Sandrah Rheeder -- Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters /Adam L. Brackin -- Structuring Digital Exhibition Contents in the Multi-Touch Environment /Jaroslav Vancat and Daniel Riha -- Episodic Gaming: Interactive Narrative and Immersive Development /Richard Wirth -- Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction /Krzysztof Solarewicz -- Strange Technology: Fictocriticism and the Cyborg /Michaela Atienza -- Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi /Jenna Ann Altomonte.CyborgsSocial aspectsCongressesCyberspaceSocial aspectsCongressesScience fictionSocial aspectsCongressesElectronic books.CyborgsSocial aspectsCyberspaceSocial aspectsScience fictionSocial aspects929.605L. Brackin AdamGuyot NatachaMiAaPQMiAaPQUtOrBLWBOOK9910480548903321Stories in post-human cultures2459090UNINA