1.

Record Nr.

UNINA9910480548903321

Titolo

Stories in post-human cultures / / edited by Adam L. Brackin, Natacha Guyot

Pubbl/distr/stampa

Oxford, England : , : Inter-Disciplinary Press, , [2013]

©2013

ISBN

1-84888-271-8

Descrizione fisica

1 online resource

Disciplina

929.605

Soggetti

Cyborgs - Social aspects

Cyberspace - Social aspects

Science fiction - Social aspects

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Preliminary Material / Adam L. Brackin and Natacha Guyot -- The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings / Ivana Greguric -- Posthuman ‘Visions’ and the (Un)Seeing of Class / Rob Wilkie -- Posthumanist Feminism and the Embodiment of Class / Jennifer Cotter -- Melancholia and Posthumanist Metaphysics / Kimberly DeFazio -- A Visual Semiotic Web-Text and the Viral Video: Scream and Shout / Raffaella Scelzi -- Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations / Giorgio Borrelli -- Adding Art to Artifice in Cyber Conversations / Barry Natusch -- The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire / Judith Rahn -- To Beseech the Mods: Democratic Participation in Unequal Spaces / Michael Burnam-Fink -- What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology / Petra Rehling -- Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness / Janina Geist -- Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games / Jacqueline Marie Potvin -- The Representations of Cyborgs in Science Fiction Film: Vision, the Body,



Gender and Technology / Elle-Sandrah Rheeder -- Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters / Adam L. Brackin -- Structuring Digital Exhibition Contents in the Multi-Touch Environment / Jaroslav Vancat and Daniel Riha -- Episodic Gaming: Interactive Narrative and Immersive Development / Richard Wirth -- Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction / Krzysztof Solarewicz -- Strange Technology: Fictocriticism and the Cyborg / Michaela Atienza -- Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi / Jenna Ann Altomonte.