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Practical algorithms for 3d computer graphics, second edition



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Autore: FERGUSON R. STUART Visualizza persona
Titolo: Practical algorithms for 3d computer graphics, second edition Visualizza cluster
Pubblicazione: [Place of publication not identified], : CRC Press, 2017
Edizione: 2nd ed.
Descrizione fisica: 1 online resource (517 p.)
Disciplina: 006.6/93
Soggetto topico: Computer graphics
Computer animation
Computer algorithms
Three-dimensional display systems
Classificazione: COM012000COM012040MAT001000
Note generali: "An A. K. Peters Book."
Nota di bibliografia: Includes bibliographical references.
Nota di contenuto: Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography
Sommario/riassunto: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.
Titolo autorizzato: Practical algorithms for 3d computer graphics, second edition  Visualizza cluster
ISBN: 0-429-10338-7
1-138-42804-3
1-4665-8253-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910828771403321
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