02923oam 2200721Mn 450 991082877140332120211215042402.00-429-10338-71-138-42804-31-4665-8253-710.1201/b16333 (CKB)2670000000593851(EBL)1495789(SSID)ssj0001448392(PQKBManifestationID)12605804(PQKBTitleCode)TC0001448392(PQKBWorkID)11424391(PQKB)10029642(MiAaPQ)EBC4744198(MiAaPQ)EBC1495789(OCoLC)901239697(OCoLC)1080586350(OCoLC-P)1080586350(FlBoTFG)9780429103384(CaSebORM)9781466582521(PPN)196945054(OCoLC)966316114(OCoLC)ocn966316114(EXLCZ)99267000000059385120190103d2017 uy 0engur|n|||||||||txtccrPractical algorithms for 3d computer graphics, second edition2nd ed.[Place of publication not identified]CRC Press20171 online resource (517 p.)An A. K. Peters Book"An A. K. Peters Book."1-4665-8252-9 1-322-63137-9 Includes bibliographical references.Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; BibliographyPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Computer graphicsComputer animationComputer algorithmsThree-dimensional display systemsComputer graphics.Computer animation.Computer algorithms.Three-dimensional display systems.006.6/93COM012000COM012040MAT001000bisacshFERGUSON R. STUART1692502OCoLC-POCoLC-PBOOK9910828771403321Practical algorithms for 3d computer graphics, second edition4069635UNINA