1.

Record Nr.

UNINA9910828771403321

Autore

FERGUSON R. STUART

Titolo

Practical algorithms for 3d computer graphics, second edition

Pubbl/distr/stampa

[Place of publication not identified], : CRC Press, 2017

ISBN

0-429-10338-7

1-138-42804-3

1-4665-8253-7

Edizione

[2nd ed.]

Descrizione fisica

1 online resource (517 p.)

Collana

An A. K. Peters Book

Classificazione

COM012000COM012040MAT001000

Disciplina

006.6/93

Soggetti

Computer graphics

Computer animation

Computer algorithms

Three-dimensional display systems

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

"An A. K. Peters Book."

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Front Cover; Contents; Preface; Part I: Basic principles; 1. Introduction; 2. Basic theory and mathematical results; 3. Data structures for 3D graphics; 4. Basic visualization; 5. Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. Mobile 3D: OpenGLES; 9. The complete package: OpenFX; Part III: Practical algorithms for modeling and procedural textures; 10. Modeling with polygonal datasets; 11. Algorithms for procedural textures; Bibliography

Sommario/riassunto

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.