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Autore: | Götz Ulrich |
Titolo: | Architectonics of game spaces : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber |
Pubblicazione: | Bielefeld, : transcript Verlag, 2019 |
Bielefeld : , : transcript Verlag, , [2020] | |
©2020 | |
Edizione: | 1st ed. |
Descrizione fisica: | 1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan |
Disciplina: | 720.2840285536 |
Soggetto topico: | Virtual reality in architecture |
Architecture - Planning | |
Soggetto non controllato: | Architecture |
Computer Games | |
Digital Media | |
Game Architecture | |
Game Spaces | |
Media | |
Space | |
Video Games | |
Classificazione: | ZH 2800 |
Persona (resp. second.): | GerberAndri |
Nota di bibliografia: | Includes bibliographical references (pages 313-330). |
Nota di contenuto: | Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 |
Sommario/riassunto: | What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. |
»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.« Elias Baumgarten, www.swiss-architects.com, 12.12.2019 »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« Urs Honegger, www.hochparterre.ch, 29.11.2019 Besprochen in: www.architecturalrecord.com, 07.07.2020, Andrew Blum | |
Titolo autorizzato: | Architectonics of game spaces |
ISBN: | 3-8394-4802-6 |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910433250903321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |