1.

Record Nr.

UNINA9910433250903321

Titolo

Architectonics of Game Spaces : The Spatial Logic of the Virtual and Its Meaning for the Real / Andri Gerber, Ulrich Götz

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2020

2020, c2019

ISBN

9783839448021

3839448026

Edizione

[1st ed.]

Descrizione fisica

1 online resource (343 pages) : illustrations (chiefly color), facsimiles, map, plan

Collana

Architekturen

Classificazione

ZH 2800

Disciplina

720.2840285536

Soggetti

Virtual Environments

Game Spaces

Game Architecture

Video Games

Architecture

Media

Space

Computer Games

Digital Media

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references (pages 313-330).

Nota di contenuto

Frontmatter    1  Contents    5  Introduction    9  Taking Risks!    27  Invisible (Game) Cities    47  In-World Realism    59  Video/Game    71  Games as Provinces of Meaning    85  Free your Imagination!    95  A Fascination for Empty Rooms    111  Towards an Architecture of Desire    119  The Architectonics of Game Spaces    135  Virtual World Weariness    153  The Lived Space of Computer Games    167  The Architectural Continuum    183  From Asteroids to Architectoids    201  Piercing all Layers of the Anthroposphere    215  Creating Fascinating Spaces    233  Augmented Play, Art, and Space    249  Play the City    265  Democracy, Video Games, and Urban Design    277  Video Game Urbanism    293  Bibliography/Ludography    313  Image Copyrights    331  Authors    335



Sommario/riassunto

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

Besprochen in:www.architecturalrecord.com, 07.07.2020, Andrew Blum

»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken – allein zum Zwecke der Weiterbildung und Recherche versteht sich.«

»Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«