LEADER 04737oam 2200865 c 450 001 9910433250903321 005 20260102090118.0 010 $a9783839448021 010 $a3839448026 024 7 $a10.14361/9783839448021 035 $a(CKB)4100000010659832 035 $a(DE-B1597)521877 035 $a(DE-B1597)9783839448021 035 $a(OCoLC)1149452132 035 $a(MiAaPQ)EBC6684682 035 $a(Au-PeEL)EBL6684682 035 $a(ScCtBLL)eebf2593-3e5b-4ff7-af85-bc6a5a6854be 035 $a(transcript Verlag)9783839448021 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/34511 035 $a(PPN)27277409X 035 $a(Perlego)1463314 035 $a(oapen)doab34511 035 $a(EXLCZ)994100000010659832 100 $a20260102h20202019 uy 0 101 0 $aeng 135 $aur||#|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aArchitectonics of Game Spaces$eThe Spatial Logic of the Virtual and Its Meaning for the Real$fAndri Gerber, Ulrich Götz 205 $a1st ed. 210 $aBielefeld$ctranscript Verlag$d2020 210 $d2020, c2019 215 $a1 online resource (343 pages) $cillustrations (chiefly color), facsimiles, map, plan 225 0 $aArchitekturen 311 08$a9783837648027 311 08$a3837648028 320 $aIncludes bibliographical references (pages 313-330). 327 $aFrontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 330 $aWhat consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places ? over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. 330 1 $aBesprochen in:www.architecturalrecord.com, 07.07.2020, Andrew Blum 330 1 $a»Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken ? allein zum Zwecke der Weiterbildung und Recherche versteht sich.« 330 1 $a»Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« 410 0$aArchitekturen 517 2 $aGerber/Götz (eds.), Architectonics of Games Spaces$eThe Spatial Logic of the Virtual and Its Meaning for the Real 606 $aVirtual Environments 606 $aGame Spaces 606 $aGame Architecture 606 $aVideo Games 606 $aArchitecture 606 $aMedia 606 $aSpace 606 $aComputer Games 606 $aDigital Media 615 4$aVirtual Environments 615 4$aGame Spaces 615 4$aGame Architecture 615 4$aVideo Games 615 4$aArchitecture 615 4$aMedia 615 4$aSpace 615 4$aComputer Games 615 4$aDigital Media 676 $a720.2840285536 686 $aZH 2800$2rvk 702 $aGerber$b Andri$p

Andri Gerber, ZHAW Zürcher Hochschule für Angewandte Wissenschaften, Schweiz

$4edt 702 $aGötz$b Ulrich$p

Ulrich Götz, Zürcher Hochschule der Künste, Schweiz

$4edt 712 02$aKnowledge Unlatched - KU Select 2019: Frontlist Collection$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910433250903321 996 $aArchitectonics of Game Spaces$94414696 997 $aUNINA