LEADER 04356nam 2200721 450 001 9910433250903321 005 20220414065321.0 010 $a3-8394-4802-6 024 7 $a10.14361/9783839448021 035 $a(CKB)4100000010659832 035 $a(DE-B1597)521877 035 $a(DE-B1597)9783839448021 035 $a(OCoLC)1149452132 035 $a(MiAaPQ)EBC6684682 035 $a(Au-PeEL)EBL6684682 035 $a(ScCtBLL)eebf2593-3e5b-4ff7-af85-bc6a5a6854be 035 $a(transcript Verlag)9783839448021 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/34511 035 $a(PPN)27277409X 035 $a(EXLCZ)994100000010659832 100 $a20220414d2020 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArchitectonics of game spaces $ethe spatial logic of the virtual and its meaning for the real /$fUlrich Gotz, Andri Gerber 205 $a1st ed. 210 $aBielefeld$ctranscript Verlag$d2019 210 1$aBielefeld :$ctranscript Verlag,$d[2020] 210 4$d©2020 215 $a1 online resource (343 pages) $cillustrations (chiefly color), facsimiles, map, plan 225 0 $aArchitekturen$v50 311 $a3-8376-4802-8 320 $aIncludes bibliographical references (pages 313-330). 327 $aFrontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 330 $aWhat consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. 330 1 $a»Die Publikation ist inspirierend, die Lektu?re lohnt sich fu?r Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.« Elias Baumgarten, www.swiss-architects.com, 12.12.2019 »Die Lektu?re [...] ist sowohl fu?r Game Designer als auch fu?r Architektinnen lohnenswert und inspirierend.« Urs Honegger, www.hochparterre.ch, 29.11.2019 Besprochen in: www.architecturalrecord.com, 07.07.2020, Andrew Blum 410 0$aArchitekturen 606 $aVirtual reality in architecture 606 $aArchitecture$xPlanning 610 $aArchitecture. 610 $aComputer Games. 610 $aDigital Media. 610 $aGame Architecture. 610 $aGame Spaces. 610 $aMedia. 610 $aSpace. 610 $aVideo Games. 615 0$aVirtual reality in architecture. 615 0$aArchitecture$xPlanning. 676 $a720.2840285536 686 $aZH 2800$2rvk 700 $aGo?tz$b Ulrich$01222037 702 $aGerber$b Andri 712 02$aKnowledge Unlatched - KU Select 2019: Frontlist Collection$4fnd$4http://id.loc.gov/vocabulary/relators/fnd 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910433250903321 996 $aArchitectonics of game spaces$92834080 997 $aUNINA