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Software literacy [[electronic resource] ] : education and beyond / / by Elaine Khoo, Craig Hight, Rob Torrens, Bronwen Cowie



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Autore: Khoo Elaine Visualizza persona
Titolo: Software literacy [[electronic resource] ] : education and beyond / / by Elaine Khoo, Craig Hight, Rob Torrens, Bronwen Cowie Visualizza cluster
Pubblicazione: Singapore : , : Springer Singapore : , : Imprint : Springer, , 2017
Edizione: 1st ed. 2017.
Descrizione fisica: 1 online resource (XIII, 101 p. 6 illus.)
Disciplina: 005.107
Soggetto topico: Technical education
Educational technology
Literacy
Learning
Instruction
Engineering/Technology Education
Technology and Digital Education
Learning & Instruction
Persona (resp. second.): HightCraig
TorrensRob
CowieBronwen
Nota di bibliografia: Includes bibliographical references.
Nota di contenuto: Chapter 1 Introduction: Software and other literacies -- Chapter 2 A genealogy of software applications -- Chapter 3 The learning, use and critical understanding of software in Media Studies -- Chapter 4 The learning, use and critical understanding of software in Engineering -- Chapter 5 Comparing the cases: What do they tell us about Software Literacy? -- Chapter 6 Software Literacy: Education and beyond.
Sommario/riassunto: This book explores the notion of software literacy, a key part of digital literacy which all contemporary students and citizens need to understand. Software literacy involves a critical understanding of how the affordances and conceptual approaches of everything from operating systems, creative apps and media editors, to software-based platforms and infrastructures work to inform and shape the ways we think and act. As a cultural artefact, programing code plays a role in reproducing, reinforcing, and augmenting existing cultural practices, as well as generating completely new coded practices. A proposed three-tier framework for software literacy is the focus for a two-year empirical investigation into how tertiary students become more literate about the nature and implications of software they encounter as part of their tertiary studies. Two case studies of software learning and use in university-level engineering and screen & media studies courses are presented, investigating the mapping of students’ trajectory of the learning of desktop applications against this framework for software literacy.  Though the book’s focus is primarily educational, its content also has implications for any field that makes use of software and information & communication technology systems and applications. As such, the book will be of interest to all readers whose work involves the challenges and opportunities presented by software-based teaching and learning; and to those interested in how software impacts the workplace and leisure activities that make up our day-to-day lives.
Titolo autorizzato: Software literacy  Visualizza cluster
ISBN: 981-10-7059-8
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910768441003321
Lo trovi qui: Univ. Federico II
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Serie: SpringerBriefs in Education, . 2211-1921