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Violent video game effects on children and adolescents [[electronic resource] ] : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley



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Autore: Anderson Craig Alan <1952-> Visualizza persona
Titolo: Violent video game effects on children and adolescents [[electronic resource] ] : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley Visualizza cluster
Pubblicazione: Oxford ; ; New York, : Oxford University Press, 2007
Descrizione fisica: 1 online resource (199 p.)
Disciplina: 302.23/1
Soggetto topico: Video games and children
Video games and teenagers
Violence in mass media
Children and violence
Youth and violence
Aggressiveness in children
Aggressiveness in adolescence
Soggetto genere / forma: Electronic books.
Altri autori: GentileDouglas A. <1964->  
BuckleyKatherine E  
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references (p. 173-186) and index.
Nota di contenuto: Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.
Sommario/riassunto: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model t
Titolo autorizzato: Violent video game effects on children and adolescents  Visualizza cluster
ISBN: 9786611163518
1-281-16351-1
0-19-534556-8
1-4294-6894-7
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910465212003321
Lo trovi qui: Univ. Federico II
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