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Record Nr. |
UNINA9910465212003321 |
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Autore |
Anderson Craig Alan <1952-> |
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Titolo |
Violent video game effects on children and adolescents [[electronic resource] ] : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley |
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Pubbl/distr/stampa |
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Oxford ; ; New York, : Oxford University Press, 2007 |
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ISBN |
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9786611163518 |
1-281-16351-1 |
0-19-534556-8 |
1-4294-6894-7 |
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Descrizione fisica |
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1 online resource (199 p.) |
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Altri autori (Persone) |
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GentileDouglas A. <1964-> |
BuckleyKatherine E |
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Disciplina |
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Soggetti |
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Video games and children |
Video games and teenagers |
Violence in mass media |
Children and violence |
Youth and violence |
Aggressiveness in children |
Aggressiveness in adolescence |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. 173-186) and index. |
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Nota di contenuto |
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Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. |
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Sommario/riassunto |
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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its |
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