1.

Record Nr.

UNINA9910465212003321

Autore

Anderson Craig Alan <1952->

Titolo

Violent video game effects on children and adolescents [[electronic resource] ] : theory, research, and public policy / / Craig A. Anderson, Douglas A. Gentile, Katherine E. Buckley

Pubbl/distr/stampa

Oxford ; ; New York, : Oxford University Press, 2007

ISBN

9786611163518

1-281-16351-1

0-19-534556-8

1-4294-6894-7

Descrizione fisica

1 online resource (199 p.)

Altri autori (Persone)

GentileDouglas A. <1964->

BuckleyKatherine E

Disciplina

302.23/1

Soggetti

Video games and children

Video games and teenagers

Violence in mass media

Children and violence

Youth and violence

Aggressiveness in children

Aggressiveness in adolescence

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. 173-186) and index.

Nota di contenuto

Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.

Sommario/riassunto

Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its



recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior?   Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model t