03496nam 2200757 a 450 991046521200332120200520144314.097866111635181-281-16351-10-19-534556-81-4294-6894-7(CKB)2560000000299433(EBL)416029(OCoLC)476246648(SSID)ssj0000267631(PQKBManifestationID)11213455(PQKBTitleCode)TC0000267631(PQKBWorkID)10211945(PQKB)10634715(StDuBDS)EDZ0000075940(MiAaPQ)EBC416029(Au-PeEL)EBL416029(CaPaEBR)ebr10271542(CaONFJC)MIL116351(EXLCZ)99256000000029943320060522d2007 uy 0engur|n|---|||||txtccrViolent video game effects on children and adolescents[electronic resource] theory, research, and public policy /Craig A. Anderson, Douglas A. Gentile, Katherine E. BuckleyOxford ;New York Oxford University Press20071 online resource (199 p.)Description based upon print version of record.0-19-530983-9 0-19-989339-X Includes bibliographical references (p. 173-186) and index.Violent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects.Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? Anderson, Gentile, and Buckley first present an overview of empirical research on the effects of violent video games, and then add to this literature three new studies that fill the most important gaps. They update the traditional General Aggression Model tVideo games and childrenVideo games and teenagersViolence in mass mediaChildren and violenceYouth and violenceAggressiveness in childrenAggressiveness in adolescenceElectronic books.Video games and children.Video games and teenagers.Violence in mass media.Children and violence.Youth and violence.Aggressiveness in children.Aggressiveness in adolescence.302.23/1Anderson Craig Alan1952-907430Gentile Douglas A.1964-907431Buckley Katherine E907432MiAaPQMiAaPQMiAaPQBOOK9910465212003321Violent video game effects on children and adolescents2029897UNINA