Vai al contenuto principale della pagina

Mobile Persuasion Design [[electronic resource] ] : Changing Behaviour by Combining Persuasion Design with Information Design / / by Aaron Marcus



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Autore: Marcus Aaron Visualizza persona
Titolo: Mobile Persuasion Design [[electronic resource] ] : Changing Behaviour by Combining Persuasion Design with Information Design / / by Aaron Marcus Visualizza cluster
Pubblicazione: London : , : Springer London : , : Imprint : Springer, , 2015
Edizione: 1st ed. 2015.
Descrizione fisica: 1 online resource (688 p.)
Disciplina: 004
Soggetto topico: Application software
Health promotion
Sustainable development
Economic policy
Lifelong learning
Adult education
Computer Appl. in Social and Behavioral Sciences
Health Promotion and Disease Prevention
Sustainable Development
R & D/Technology Policy
Lifelong Learning/Adult Education
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references at the end of each chapters.
Nota di contenuto: Foreword - Tom MacTavish. - Foreword - Ben Shneiderman -- Foreword - Peter Simlinger -- Preface -- Glossary of Key Terms -- Introduction -- The Green Machine -- The Health Machine -- The Money Machine -- The Story Machine -- The Travel Machine -- The Innovation Machine -- The Driving Machine -- The Learning Machine -- The Happiness Machine -- The Marriage Machine -- Conclusion.
Sommario/riassunto: Mobile Persuasion Design presents ten conceptual design projects (or ‘Machines’) for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people’s behaviour. Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people’s wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.
Titolo autorizzato: Mobile Persuasion Design  Visualizza cluster
ISBN: 1-4471-4324-8
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910299216603321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Human–Computer Interaction Series, . 1571-5035