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Gaming lives in the twenty-first century [[electronic resource] ] : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee



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Titolo: Gaming lives in the twenty-first century [[electronic resource] ] : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee Visualizza cluster
Pubblicazione: New York, : Palgrave, 2007
Edizione: 1st ed. 2007.
Descrizione fisica: 1 online resource (XIII, 273 p.)
Disciplina: 794.8
Soggetto topico: Video games - Psychological aspects
Video games - Social aspects
Computer games - Psychological aspects
Computer games - Social aspects
Learning, Psychology of
Visual literacy
Soggetto genere / forma: Electronic books.
Altri autori: SelfeCynthia L. <1951->  
HawisherGail E  
Note generali: Bibliographic Level Mode of Issuance: Monograph
Nota di bibliografia: Includes bibliographical references and index.
Sommario/riassunto: This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Titolo autorizzato: Gaming lives in the twenty-first century  Visualizza cluster
ISBN: 1-281-36126-7
9786611361266
0-230-60176-6
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910451133703321
Lo trovi qui: Univ. Federico II
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