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Titolo: | Gaming lives in the twenty-first century [[electronic resource] ] : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
Pubblicazione: | New York, : Palgrave, 2007 |
Edizione: | 1st ed. 2007. |
Descrizione fisica: | 1 online resource (XIII, 273 p.) |
Disciplina: | 794.8 |
Soggetto topico: | Video games - Psychological aspects |
Video games - Social aspects | |
Computer games - Psychological aspects | |
Computer games - Social aspects | |
Learning, Psychology of | |
Visual literacy | |
Soggetto genere / forma: | Electronic books. |
Altri autori: | SelfeCynthia L. <1951-> HawisherGail E |
Note generali: | Bibliographic Level Mode of Issuance: Monograph |
Nota di bibliografia: | Includes bibliographical references and index. |
Sommario/riassunto: | This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
Titolo autorizzato: | Gaming lives in the twenty-first century |
ISBN: | 1-281-36126-7 |
9786611361266 | |
0-230-60176-6 | |
Formato: | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione: | Inglese |
Record Nr.: | 9910451133703321 |
Lo trovi qui: | Univ. Federico II |
Opac: | Controlla la disponibilità qui |