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1. |
Record Nr. |
UNINA9910451133703321 |
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Titolo |
Gaming lives in the twenty-first century [[electronic resource] ] : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
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Pubbl/distr/stampa |
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New York, : Palgrave, 2007 |
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ISBN |
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1-281-36126-7 |
9786611361266 |
0-230-60176-6 |
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Edizione |
[1st ed. 2007.] |
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Descrizione fisica |
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1 online resource (XIII, 273 p.) |
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Altri autori (Persone) |
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SelfeCynthia L. <1951-> |
HawisherGail E |
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Disciplina |
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Soggetti |
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Video games - Psychological aspects |
Video games - Social aspects |
Computer games - Psychological aspects |
Computer games - Social aspects |
Learning, Psychology of |
Visual literacy |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Sommario/riassunto |
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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
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