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GameMaker Fundamentals [[electronic resource] ] : Learn GML Programming to Start Making Amazing Games / / by Ben Tyers



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Autore: Tyers Ben Visualizza persona
Titolo: GameMaker Fundamentals [[electronic resource] ] : Learn GML Programming to Start Making Amazing Games / / by Ben Tyers Visualizza cluster
Pubblicazione: Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Edizione: 1st ed. 2023.
Descrizione fisica: 1 online resource (416 pages)
Disciplina: 794.81526
Soggetto topico: GameMaker (Computer program language)
Video games - Programming
Note generali: Includes index.
Nota di contenuto: Chapter 1: Variables -- Chapter 2: Conditionals -- Chapter 3: Drawing Shapes -- Chapter 4: More Drawing -- Chapter 5: Input & Movement -- Chapter 6: Objects & Events -- Chapter 7: Sprites -- Chapter 8: Health, Lives and score -- Chapter 9: Mouse -- Chapter 10: Alarms -- Chapter 11: Collisions -- Chapter 12: Rooms -- Chapter 13: Backgrounds -- Chapter 14: Sounds -- Chapter 15: Splash Screens & Menus -- Chapter 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops -- Chapter 21: Arrays -- Chapter 22: DS Lists -- Chapter 23: Paths -- Chapter 24: Functions -- 25. Tileset -- 26. Timelines -- 27. Views -- 28. MP Grids -- 29. Sequences.
Sommario/riassunto: Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. You will: Learn core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control.
Titolo autorizzato: GameMaker Fundamentals  Visualizza cluster
ISBN: 1-4842-8713-4
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910629288503321
Lo trovi qui: Univ. Federico II
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