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1. |
Record Nr. |
UNINA9910792484303321 |
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Autore |
Snedaker Susan |
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Titolo |
Business continuity and disaster recovery planning for IT professionals / / Susan Snedaker, Chris Rima |
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Pubbl/distr/stampa |
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Waltham, MA : , : Syngress, , 2014 |
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ISBN |
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Edizione |
[Second edition.] |
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Descrizione fisica |
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1 online resource (xxiii, 577 pages) : illustrations |
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Collana |
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Disciplina |
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Soggetti |
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Business - Data processing - Security measures |
Electronic data processing departments - Security measures |
Crisis management |
Computer networks - Security measures |
Management information systems - Security measures |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Machine generated contents note: Chapter 1: Business Continuity & Disaster Recovery Overview Chapter 2: Legal and Regulatory Environment Chapter 3: Project Initiation Chapter 4: Risk Assessment Chapter 5: Business Impact Assessment Chapter 6: Risk Mitigation Chapter 7: BC/DR Plan Development Chapter 8: Emergency Response and Recovery Chapter 9: Training, Testing & Auditing Results Chapter 10: BC/DR Plan Maintenance Case Study A: Utilities Case Study B: Healthcare Case Study C: Financial Case Study D: Small/Medium Business Glossary Checklists Resources. |
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Sommario/riassunto |
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"Massive Tornado Hits Moore, OK. Mercy Hospital Destroyed in Joplin, MO Tornado. Powerful Earthquake Triggers Tsunami in Pacific. Super Storm Sandy Wipes Out New Jersey Boardwalk. Hurricane Katrina Makes Landfall in the Gulf Coast. Avalanche Buries Highway in Denver. These headlines are all too common these days and it seems storms are getting larger and more destructive. These tragic events impact people's lives forever and the loss of life and the toll on the families and communities is enormous. In the midst of these tragedies, though, is a resilience of human spirit. We pick ourselves up, assess the situation, and carry on. As an Information Technology professional, |
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your job is to provide the technology to enable business to run (or, after a tragedy, to resume). Information technology is in every corner of just about every organization today. In some small businesses, it is as simple as a few servers and a handful of desktops or laptops. In larger organizations, it is as complex as hundreds of applications running on hundreds of servers across multiple load-balanced locations. Regardless of how simple or complex your IT environment is, you need to plan for business disruptions, which can range from a local power outage to a massive, regional event such as a tornado, hurricane or earthquake"-- |
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2. |
Record Nr. |
UNINA9910629288503321 |
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Autore |
Tyers Ben |
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Titolo |
GameMaker Fundamentals : Learn GML Programming to Start Making Amazing Games / / by Ben Tyers |
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Pubbl/distr/stampa |
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
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ISBN |
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Edizione |
[1st ed. 2023.] |
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Descrizione fisica |
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1 online resource (416 pages) |
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Disciplina |
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Soggetti |
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Video games - Programming |
Game Development |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Chapter 1: Variables -- Chapter 2: Conditionals -- Chapter 3: Drawing Shapes -- Chapter 4: More Drawing -- Chapter 5: Input & Movement -- Chapter 6: Objects & Events -- Chapter 7: Sprites -- Chapter 8: Health, Lives and score -- Chapter 9: Mouse -- Chapter 10: Alarms -- Chapter 11: Collisions -- Chapter 12: Rooms -- Chapter 13: Backgrounds -- Chapter 14: Sounds -- Chapter 15: Splash Screens & Menus -- Chapter 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops -- Chapter 21: Arrays -- Chapter 22: DS Lists -- Chapter 23: Paths -- Chapter 24: Functions -- 25. Tileset -- 26. Timelines -- 27. Views -- 28. MP Grids -- 29. |
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Sommario/riassunto |
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Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. You will: Learn core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control. |
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