LEADER 03210nam 22005055 450 001 9910629288503321 005 20230628005446.0 010 $a1-4842-8713-4 024 7 $a10.1007/978-1-4842-8713-2 035 $a(MiAaPQ)EBC7135378 035 $a(Au-PeEL)EBL7135378 035 $a(CKB)25315246400041 035 $a(OCoLC)1350745790 035 $a(OCoLC-P)1350745790 035 $a(DE-He213)978-1-4842-8713-2 035 $a(CaSebORM)9781484287132 035 $a(PPN)266356001 035 $a(EXLCZ)9925315246400041 100 $a20221112d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGameMaker Fundamentals $eLearn GML Programming to Start Making Amazing Games /$fby Ben Tyers 205 $a1st ed. 2023. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2023. 215 $a1 online resource (416 pages) 300 $aIncludes index. 311 08$aPrint version: Tyers, Ben GameMaker Fundamentals Berkeley, CA : Apress L. P.,c2022 9781484287125 327 $aChapter 1: Variables -- Chapter 2: Conditionals -- Chapter 3: Drawing Shapes -- Chapter 4: More Drawing -- Chapter 5: Input & Movement -- Chapter 6: Objects & Events -- Chapter 7: Sprites -- Chapter 8: Health, Lives and score -- Chapter 9: Mouse -- Chapter 10: Alarms -- Chapter 11: Collisions -- Chapter 12: Rooms -- Chapter 13: Backgrounds -- Chapter 14: Sounds -- Chapter 15: Splash Screens & Menus -- Chapter 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops -- Chapter 21: Arrays -- Chapter 22: DS Lists -- Chapter 23: Paths -- Chapter 24: Functions -- 25. Tileset -- 26. Timelines -- 27. Views -- 28. MP Grids -- 29. Sequences. 330 $aMaster the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. You will: Learn core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control. 606 $aGameMaker (Computer program language) 606 $aVideo games$xProgramming 615 0$aGameMaker (Computer program language) 615 0$aVideo games$xProgramming. 676 $a794.81526 700 $aTyers$b Ben$0868659 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910629288503321 996 $aGameMaker Fundamentals$92968179 997 $aUNINA