Vai al contenuto principale della pagina

Sports videogames / / Mia Consalvo, Konstantin Mitgutsch & Abe Stein



(Visualizza in formato marc)    (Visualizza in BIBFRAME)

Titolo: Sports videogames / / Mia Consalvo, Konstantin Mitgutsch & Abe Stein Visualizza cluster
Pubblicazione: New York : , : Routledge, , 2013
Descrizione fisica: 1 online resource (318 p.)
Disciplina: 794.8/6
Soggetto topico: Video games
Sports
Fantasy sports
Altri autori: ConsalvoMia <1969->  
MitgutschKonstantin  
SteinAbe  
Note generali: Description based upon print version of record.
Nota di bibliografia: Includes bibliographical references at the end of each chapters and index.
Nota di contenuto: Cover; Sports Videogames; Title Page; Copyright Page; Table of Contents; Foreword; Introduction: Sports Videogames. Mapping the Field; Section One Defifining the Game; 1 Games, Sports, and Sport Videogames: Designed Challenges in Racing Games; 2 A Tale of Two Games: Football and FIFA 12; 3 What Are Sports Videogames?; 4 Joga Bonito: Beautiful Play, Sports and Digital Games; 5 Women, Sports, and Videogames; Section Two Remediating and Complicating; 6 Playing the Game on Television; 7 It's in the Game? Shifting Scene with Online Play
8 The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding9 Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames; Section Three Fans and Players; 10 Playing Ball: Fan Experiences in Basketball Videogames; 11 Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs; 12 Sports Gaming in Everyday Life: A Meaning-Oriented Analysis of the Appropriation of the Online Soccer Manager Game Hattrick; 13 Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies
14 Sports Videogames and Real-World Exercise: Using Sports Videogames to Promote Real-World Physical Activity Among AdolescentsContributors; Index
Sommario/riassunto: <P>From <I>Pong</I> to <I>Madden NFL</I> to <I>Wii Fit</I>, <B><I>Sports Videogames</B></I> argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Con
Titolo autorizzato: Sports videogames  Visualizza cluster
ISBN: 0-415-63756-2
1-136-19198-4
0-203-08449-7
1-136-19199-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910779705403321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui