LEADER 03779oam 2200697I 450 001 9910779705403321 005 20230803021203.0 010 $a0-415-63756-2 010 $a1-136-19198-4 010 $a0-203-08449-7 010 $a1-136-19199-2 024 7 $a10.4324/9780203084496 035 $a(CKB)2550000001103224 035 $a(EBL)1319018 035 $a(OCoLC)854976354 035 $a(SSID)ssj0000950795 035 $a(PQKBManifestationID)12486234 035 $a(PQKBTitleCode)TC0000950795 035 $a(PQKBWorkID)10880138 035 $a(PQKB)10224253 035 $a(MiAaPQ)EBC1319018 035 $a(Au-PeEL)EBL1319018 035 $a(CaPaEBR)ebr10736701 035 $a(CaONFJC)MIL505730 035 $a(OCoLC)853454250 035 $a(FINmELB)ELB135234 035 $a(EXLCZ)992550000001103224 100 $a20180706d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSports videogames /$fMia Consalvo, Konstantin Mitgutsch & Abe Stein 210 1$aNew York :$cRoutledge,$d2013. 215 $a1 online resource (318 p.) 300 $aDescription based upon print version of record. 311 $a0-415-63755-4 311 $a1-299-74479-6 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aCover; Sports Videogames; Title Page; Copyright Page; Table of Contents; Foreword; Introduction: Sports Videogames. Mapping the Field; Section One Defifining the Game; 1 Games, Sports, and Sport Videogames: Designed Challenges in Racing Games; 2 A Tale of Two Games: Football and FIFA 12; 3 What Are Sports Videogames?; 4 Joga Bonito: Beautiful Play, Sports and Digital Games; 5 Women, Sports, and Videogames; Section Two Remediating and Complicating; 6 Playing the Game on Television; 7 It's in the Game? Shifting Scene with Online Play 327 $a8 The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding9 Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames; Section Three Fans and Players; 10 Playing Ball: Fan Experiences in Basketball Videogames; 11 Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs; 12 Sports Gaming in Everyday Life: A Meaning-Oriented Analysis of the Appropriation of the Online Soccer Manager Game Hattrick; 13 Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies 327 $a14 Sports Videogames and Real-World Exercise: Using Sports Videogames to Promote Real-World Physical Activity Among AdolescentsContributors; Index 330 $a

From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Con 606 $aVideo games 606 $aSports 606 $aFantasy sports 615 0$aVideo games. 615 0$aSports. 615 0$aFantasy sports. 676 $a794.8/6 701 $aConsalvo$b Mia$f1969-$01489899 701 $aMitgutsch$b Konstantin$01572311 701 $aStein$b Abe$01572312 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910779705403321 996 $aSports videogames$93847140 997 $aUNINA