03779oam 2200697I 450 991077970540332120230803021203.00-415-63756-21-136-19198-40-203-08449-71-136-19199-210.4324/9780203084496 (CKB)2550000001103224(EBL)1319018(OCoLC)854976354(SSID)ssj0000950795(PQKBManifestationID)12486234(PQKBTitleCode)TC0000950795(PQKBWorkID)10880138(PQKB)10224253(MiAaPQ)EBC1319018(Au-PeEL)EBL1319018(CaPaEBR)ebr10736701(CaONFJC)MIL505730(OCoLC)853454250(FINmELB)ELB135234(EXLCZ)99255000000110322420180706d2013 uy 0engur|n|---|||||txtccrSports videogames /Mia Consalvo, Konstantin Mitgutsch & Abe SteinNew York :Routledge,2013.1 online resource (318 p.)Description based upon print version of record.0-415-63755-4 1-299-74479-6 Includes bibliographical references at the end of each chapters and index.Cover; Sports Videogames; Title Page; Copyright Page; Table of Contents; Foreword; Introduction: Sports Videogames. Mapping the Field; Section One Defifining the Game; 1 Games, Sports, and Sport Videogames: Designed Challenges in Racing Games; 2 A Tale of Two Games: Football and FIFA 12; 3 What Are Sports Videogames?; 4 Joga Bonito: Beautiful Play, Sports and Digital Games; 5 Women, Sports, and Videogames; Section Two Remediating and Complicating; 6 Playing the Game on Television; 7 It's in the Game? Shifting Scene with Online Play8 The Slow Grind: Skateboarding Videogames and the Culture and Practice of Skateboarding9 Likeness Licensing Litigation: Student Athletes and the Future of Sports Videogames; Section Three Fans and Players; 10 Playing Ball: Fan Experiences in Basketball Videogames; 11 Eventful Masculinities: Negotiations of Hegemonic Sporting Masculinities at LANs; 12 Sports Gaming in Everyday Life: A Meaning-Oriented Analysis of the Appropriation of the Online Soccer Manager Game Hattrick; 13 Why Sports Videogames Matter to Their Players: Exploring Meaningful Experiences in Playographies14 Sports Videogames and Real-World Exercise: Using Sports Videogames to Promote Real-World Physical Activity Among AdolescentsContributors; Index<P>From <I>Pong</I> to <I>Madden NFL</I> to <I>Wii Fit</I>, <B><I>Sports Videogames</B></I> argues for the multiple ways that sports videogames-alongside televised and physical sports-impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. ConVideo gamesSportsFantasy sportsVideo games.Sports.Fantasy sports.794.8/6Consalvo Mia1969-1489899Mitgutsch Konstantin1572311Stein Abe1572312MiAaPQMiAaPQMiAaPQBOOK9910779705403321Sports videogames3847140UNINA