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| Titolo: |
Gaming lives in the twenty-first century [[electronic resource] ] : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee
|
| Pubblicazione: | New York, : Palgrave, 2007 |
| Edizione: | 1st ed. 2007. |
| Descrizione fisica: | 1 online resource (XIII, 273 p.) |
| Disciplina: | 794.8 |
| Soggetto topico: | Video games - Psychological aspects |
| Video games - Social aspects | |
| Computer games - Psychological aspects | |
| Computer games - Social aspects | |
| Learning, Psychology of | |
| Visual literacy | |
| Soggetto genere / forma: | Electronic books. |
| Altri autori: |
SelfeCynthia L. <1951->
HawisherGail E
|
| Note generali: | Bibliographic Level Mode of Issuance: Monograph |
| Nota di bibliografia: | Includes bibliographical references and index. |
| Sommario/riassunto: | This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
| Titolo autorizzato: | Gaming lives in the twenty-first century ![]() |
| ISBN: | 1-281-36126-7 |
| 9786611361266 | |
| 0-230-60176-6 | |
| Formato: | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione: | Inglese |
| Record Nr.: | 9910451133703321 |
| Lo trovi qui: | Univ. Federico II |
| Opac: | Controlla la disponibilità qui |