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Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius



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Titolo: Computer Games : 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers / / edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Edizione: 1st ed. 2017.
Descrizione fisica: 1 online resource (XII, 179 p. 59 illus.)
Disciplina: 794.8
Soggetto topico: Artificial intelligence
Personal computers
Computer science—Mathematics
Computers
Artificial Intelligence
Personal Computing
Mathematics of Computing
Theory of Computation
Persona (resp. second.): CazenaveTristan
WinandsMark H.M
EdelkampStefan
SchiffelStephan
ThielscherMichael
TogeliusJulian
Note generali: Includes index.
Sommario/riassunto: This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. .
Titolo autorizzato: Computer Games  Visualizza cluster
ISBN: 3-319-57969-X
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910254818803321
Lo trovi qui: Univ. Federico II
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Serie: Communications in Computer and Information Science, . 1865-0929 ; ; 705