LEADER 04024nam 22007095 450 001 9910254818803321 005 20200706050724.0 010 $a3-319-57969-X 024 7 $a10.1007/978-3-319-57969-6 035 $a(CKB)3850000000027418 035 $a(DE-He213)978-3-319-57969-6 035 $a(MiAaPQ)EBC6303631 035 $a(MiAaPQ)EBC5578903 035 $a(Au-PeEL)EBL5578903 035 $a(OCoLC)985440599 035 $a(PPN)200513214 035 $a(EXLCZ)993850000000027418 100 $a20170428d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aComputer Games $e5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers /$fedited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (XII, 179 p. 59 illus.) 225 1 $aCommunications in Computer and Information Science,$x1865-0929 ;$v705 300 $aIncludes index. 311 $a3-319-57968-1 330 $aThis book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. . 410 0$aCommunications in Computer and Information Science,$x1865-0929 ;$v705 606 $aArtificial intelligence 606 $aPersonal computers 606 $aComputer science?Mathematics 606 $aComputers 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 606 $aMathematics of Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I17001 606 $aTheory of Computation$3https://scigraph.springernature.com/ontologies/product-market-codes/I16005 615 0$aArtificial intelligence. 615 0$aPersonal computers. 615 0$aComputer science?Mathematics. 615 0$aComputers. 615 14$aArtificial Intelligence. 615 24$aPersonal Computing. 615 24$aMathematics of Computing. 615 24$aTheory of Computation. 676 $a794.8 702 $aCazenave$b Tristan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWinands$b Mark H.M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aEdelkamp$b Stefan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSchiffel$b Stephan$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aThielscher$b Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTogelius$b Julian$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910254818803321 996 $aComputer Games$92105492 997 $aUNINA