04024nam 22007095 450 991025481880332120200706050724.03-319-57969-X10.1007/978-3-319-57969-6(CKB)3850000000027418(DE-He213)978-3-319-57969-6(MiAaPQ)EBC6303631(MiAaPQ)EBC5578903(Au-PeEL)EBL5578903(OCoLC)985440599(PPN)200513214(EXLCZ)99385000000002741820170428d2017 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierComputer Games 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Revised Selected Papers /edited by Tristan Cazenave, Mark H.M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (XII, 179 p. 59 illus.)Communications in Computer and Information Science,1865-0929 ;705Includes index.3-319-57968-1 This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016. The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. .Communications in Computer and Information Science,1865-0929 ;705Artificial intelligencePersonal computersComputer science—MathematicsComputersArtificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Personal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Mathematics of Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I17001Theory of Computationhttps://scigraph.springernature.com/ontologies/product-market-codes/I16005Artificial intelligence.Personal computers.Computer science—Mathematics.Computers.Artificial Intelligence.Personal Computing.Mathematics of Computing.Theory of Computation.794.8Cazenave Tristanedthttp://id.loc.gov/vocabulary/relators/edtWinands Mark H.Medthttp://id.loc.gov/vocabulary/relators/edtEdelkamp Stefanedthttp://id.loc.gov/vocabulary/relators/edtSchiffel Stephanedthttp://id.loc.gov/vocabulary/relators/edtThielscher Michaeledthttp://id.loc.gov/vocabulary/relators/edtTogelius Julianedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910254818803321Computer Games2105492UNINA