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Connected gaming : what making video games can teach us about learning and literacy / / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler



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Autore: Kafai Yasmin B. Visualizza persona
Titolo: Connected gaming : what making video games can teach us about learning and literacy / / Yasmin B. Kafai and Quinn Burke ; foreword by Constance Steinkuehler Visualizza cluster
Pubblicazione: Cambridge, MA : , : The MIT Press, , [2016]
©2016
Descrizione fisica: 1 online resource (221 pages) : illustrations
Disciplina: 371.33/46696
Soggetto topico: Video games in education
Computers and children
Computer programming - Study and teaching
Video games - Design
Constructivism (Education)
Learning, Psychology of
Persona (resp. second.): BurkeQuinn <1976->
Nota di bibliografia: Includes bibliographical references and index.
Nota di contenuto: Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.
Titolo autorizzato: Connected gaming  Visualizza cluster
ISBN: 0-262-33696-0
0-262-33695-2
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910157805503321
Lo trovi qui: Univ. Federico II
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Serie: John D. and Catherine T. MacArthur Foundation series on digital media and learning.