02239nam 2200553 450 991015780550332120230808201251.00-262-33696-00-262-33695-2(CKB)3710000001009467(MiAaPQ)EBC4776506(EXLCZ)99371000000100946720160622h20162016 uy| 0engurcnu||||||||rdacontentrdamediardacarrierConnected gaming what making video games can teach us about learning and literacy /Yasmin B. Kafai and Quinn Burke ; foreword by Constance SteinkuehlerCambridge, MA :The MIT Press,[2016]©20161 online resource (221 pages) illustrationsThe John D. and Catherine T. MacArthur Foundation series on digital media and learning0-262-03537-5 Includes bibliographical references and index.Introduction -- The serious side : making games for learning -- The social side : making games together beats making them alone -- The cultural side : rethinking access and participation in gaming -- The tangible side : merging old materials with new interfaces for gaming -- The creative side : tools for modding and making games -- Connected gaming for all.John D. and Catherine T. MacArthur Foundation series on digital media and learning.Video games in educationComputers and childrenComputer programmingStudy and teachingVideo gamesDesignConstructivism (Education)Learning, Psychology ofVideo games in education.Computers and children.Computer programmingStudy and teaching.Video gamesDesign.Constructivism (Education)Learning, Psychology of.371.33/46696Kafai Yasmin B.1038902Burke Quinn1976-MiAaPQMiAaPQMiAaPQBOOK9910157805503321Connected gaming2670346UNINA