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Entertainment Computing – ICEC 2023 [[electronic resource] ] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi



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Autore: Ciancarini Paolo Visualizza persona
Titolo: Entertainment Computing – ICEC 2023 [[electronic resource] ] : 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings / / edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi Visualizza cluster
Pubblicazione: Singapore : , : Springer Nature Singapore : , : Imprint : Springer, , 2023
Edizione: 1st ed. 2023.
Descrizione fisica: 1 online resource (531 pages)
Disciplina: 004.16
Soggetto topico: Microcomputers
Artificial intelligence
Image processing - Digital techniques
Computer vision
User interfaces (Computer systems)
Human-computer interaction
Computers, Special purpose
Computer networks
Personal Computing
Artificial Intelligence
Computer Imaging, Vision, Pattern Recognition and Graphics
User Interfaces and Human Computer Interaction
Special Purpose and Application-Based Systems
Computer Communication Networks
Altri autori: Di IorioAngelo  
HlavacsHelmut  
PoggiFrancesco  
Nota di contenuto: Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.
Sommario/riassunto: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . .
Titolo autorizzato: Entertainment Computing – ICEC 2023  Visualizza cluster
ISBN: 981-9982-48-0
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910763594903321
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Serie: Lecture Notes in Computer Science, . 1611-3349 ; ; 14455