LEADER 04015nam 22007935 450 001 9910763594903321 005 20231115131926.0 010 $a981-9982-48-0 024 7 $a10.1007/978-981-99-8248-6 035 $a(MiAaPQ)EBC30941348 035 $a(Au-PeEL)EBL30941348 035 $a(DE-He213)978-981-99-8248-6 035 $a(CKB)28846140900041 035 $a(EXLCZ)9928846140900041 100 $a20231113d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEntertainment Computing ? ICEC 2023 $e22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15?17, 2023, Proceedings /$fedited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi 205 $a1st ed. 2023. 210 1$aSingapore :$cSpringer Nature Singapore :$cImprint: Springer,$d2023. 215 $a1 online resource (531 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v14455 311 08$aPrint version: Ciancarini, Paolo Entertainment Computing - ICEC 2023 Singapore : Springer,c2023 9789819982479 327 $aGame Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment. 330 $aThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15?17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . . 410 0$aLecture Notes in Computer Science,$x1611-3349 ;$v14455 606 $aMicrocomputers 606 $aArtificial intelligence 606 $aImage processing$xDigital techniques 606 $aComputer vision 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputers, Special purpose 606 $aComputer networks 606 $aPersonal Computing 606 $aArtificial Intelligence 606 $aComputer Imaging, Vision, Pattern Recognition and Graphics 606 $aUser Interfaces and Human Computer Interaction 606 $aSpecial Purpose and Application-Based Systems 606 $aComputer Communication Networks 615 0$aMicrocomputers. 615 0$aArtificial intelligence. 615 0$aImage processing$xDigital techniques. 615 0$aComputer vision. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputers, Special purpose. 615 0$aComputer networks. 615 14$aPersonal Computing. 615 24$aArtificial Intelligence. 615 24$aComputer Imaging, Vision, Pattern Recognition and Graphics. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aSpecial Purpose and Application-Based Systems. 615 24$aComputer Communication Networks. 676 $a004.16 700 $aCiancarini$b Paolo$09996 701 $aDi Iorio$b Angelo$01439062 701 $aHlavacs$b Helmut$01439063 701 $aPoggi$b Francesco$0210877 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910763594903321 996 $aEntertainment Computing ? ICEC 2023$93601291 997 $aUNINA