04006nam 22007815 450 991076359490332120231115131926.0981-9982-48-010.1007/978-981-99-8248-6(MiAaPQ)EBC30941348(Au-PeEL)EBL30941348(DE-He213)978-981-99-8248-6(EXLCZ)992884614090004120231113d2023 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierEntertainment Computing – ICEC 2023[electronic resource] 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings /edited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi1st ed. 2023.Singapore :Springer Nature Singapore :Imprint: Springer,2023.1 online resource (531 pages)Lecture Notes in Computer Science,1611-3349 ;14455Print version: Ciancarini, Paolo Entertainment Computing - ICEC 2023 Singapore : Springer,c2023 9789819982479 Game Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . .Lecture Notes in Computer Science,1611-3349 ;14455MicrocomputersArtificial intelligenceImage processingDigital techniquesComputer visionUser interfaces (Computer systems)Human-computer interactionComputers, Special purposeComputer networksPersonal ComputingArtificial IntelligenceComputer Imaging, Vision, Pattern Recognition and GraphicsUser Interfaces and Human Computer InteractionSpecial Purpose and Application-Based SystemsComputer Communication NetworksMicrocomputers.Artificial intelligence.Image processingDigital techniques.Computer vision.User interfaces (Computer systems).Human-computer interaction.Computers, Special purpose.Computer networks.Personal Computing.Artificial Intelligence.Computer Imaging, Vision, Pattern Recognition and Graphics.User Interfaces and Human Computer Interaction.Special Purpose and Application-Based Systems.Computer Communication Networks.004.16Ciancarini Paolo9996Di Iorio Angelo1439062Hlavacs Helmut1439063Poggi Francesco210877MiAaPQMiAaPQMiAaPQBOOK9910763594903321Entertainment Computing – ICEC 20233601291UNINA