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Gamification [[electronic resource] ] : Using Game Elements in Serious Contexts / / edited by Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann



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Titolo: Gamification [[electronic resource] ] : Using Game Elements in Serious Contexts / / edited by Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann Visualizza cluster
Pubblicazione: Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017
Edizione: 1st ed. 2017.
Descrizione fisica: 1 online resource (XI, 164 p. 21 illus., 10 illus. in color.)
Disciplina: 794.8
Soggetto topico: Ludificació
Teoria de jocs
Sistemes d'informació
Management information systems
Economic theory
Computers
Business Information Systems
Economic Theory/Quantitative Economics/Mathematical Methods
Information Systems and Communication Service
Soggetto genere / forma: Llibres electrònics
Persona (resp. second.): StieglitzStefan
LattemannChristoph
Robra-BissantzSusanne
ZarnekowRüdiger
BrockmannTobias
Nota di contenuto: Part I: Fundamentals, Concepts, and Theories of Gamification -- Part II: Open Innovation, Collaboration and Gamification -- Part III: Gamification and Learning.
Sommario/riassunto: This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Titolo autorizzato: Gamification  Visualizza cluster
Formato: Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione: Inglese
Record Nr.: 9910254923703321
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Serie: Progress in IS, . 2196-8705