03742nam 22006975 450 991025492370332120230426152729.010.1007/978-3-319-45557-0(CKB)3710000000891741(DE-He213)978-3-319-45557-0(MiAaPQ)EBC4710247(PPN)222234873(EXLCZ)99371000000089174120161004d2017 u| 0engurnn#008mamaatxtrdacontentcrdamediacrrdacarrierGamification Using Game Elements in Serious Contexts /edited by Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (XI, 164 p. 21 illus., 10 illus. in color.)Progress in IS,2196-87053-319-45555-9 3-319-45557-5 Part I: Fundamentals, Concepts, and Theories of Gamification -- Part II: Open Innovation, Collaboration and Gamification -- Part III: Gamification and Learning.This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.Progress in IS,2196-8705LudificacióthubTeoria de jocsthubSistemes d'informacióthubManagement information systemsEconomic theoryComputersBusiness Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/522030Economic Theory/Quantitative Economics/Mathematical Methodshttps://scigraph.springernature.com/ontologies/product-market-codes/W29000Information Systems and Communication Servicehttps://scigraph.springernature.com/ontologies/product-market-codes/I18008Llibres electrònicsthubLudificacióTeoria de jocsSistemes d'informacióManagement information systems.Economic theory.Computers.Business Information Systems.Economic Theory/Quantitative Economics/Mathematical Methods.Information Systems and Communication Service.794.8Stieglitz Stefanedthttp://id.loc.gov/vocabulary/relators/edtLattemann Christophedthttp://id.loc.gov/vocabulary/relators/edtRobra-Bissantz Susanneedthttp://id.loc.gov/vocabulary/relators/edtZarnekow Rüdigeredthttp://id.loc.gov/vocabulary/relators/edtBrockmann Tobiasedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910254923703321Gamification2159180UNINA