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Advances in Autonomous Robotics Systems [[electronic resource] ] : 15th Annual Conference, TAROS 2014, Birmingham, UK, September 1-3, 2014. Proceedings / / edited by Michael Mistry, Aleš Leonardis, Mark Witkowski, Chris Melhuish
Advances in Autonomous Robotics Systems [[electronic resource] ] : 15th Annual Conference, TAROS 2014, Birmingham, UK, September 1-3, 2014. Proceedings / / edited by Michael Mistry, Aleš Leonardis, Mark Witkowski, Chris Melhuish
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XIV, 284 p. 151 illus.)
Disciplina 629.892
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Optical data processing
User interfaces (Computer systems)
Data mining
Computers
Application software
Artificial Intelligence
Image Processing and Computer Vision
User Interfaces and Human Computer Interaction
Data Mining and Knowledge Discovery
Computation by Abstract Devices
Information Systems Applications (incl. Internet)
ISBN 3-319-10401-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Modeling of a Large Structured Environment: With a Repetitive Canonical Geometric-Semantic Model -- Monte Carlo Localization for Teach-and-Repeat Feature-Based Navigation -- An Improved Cellular Automata-Based Model for Robot Path-Planning -- Bioinspired Mechanisms and Sensorimotor Schemes for Flying: A Preliminary Study for a Robotic Bat -- Evolutionary Coordination System for Fixed-Wing Communications Unmanned Aerial Vehicles -- Multi-agent Environment Exploration with AR.Drones -- H∞ Path Tracking Control for Quadrotors Based on Quaternion Representation -- Towards an Ethical Robot: Internal Models, Consequences and Ethical Action Selection -- “The Fridge Door is Open”–Temporal Verification of a Robotic Assistant’s Behaviours -- Implementation and Test of Human-Operated and Human-Like Adaptive Impedance Controls on Baxter Robot -- Hybrid Communication System for Long Range Resource Tracking in Search and Rescue Scenarios -- Wearable Self Sufficient MFC Communication System Powered by Urine -- Morphogenetic Self-Organization of Collective Movement without Directional Sensing -- The Pi Swarm: A Low-Cost Platform for Swarm Robotics Research and Education -- Tactile Features: Recognising Touch Sensations with a Novel and Inexpensive Tactile Sensor -- Polygonal Models for Clothing -- Design of a Multi-purpose Low-Cost Mobile Robot for Research and Education -- Adaptive Swarm Robot Region Coverage Using Gene Regulatory Networks -- Communicating Unknown Objects to Robots through Pointing Gestures -- A Cost-Effective Automatic 3D Reconstruction Pipeline for Plants Using Multi-view Images -- Improving the Generation of Rapidly Exploring Randomised Trees (RRTs) in Large Scale Virtual Environments Using Trails -- Intelligent Computation of Inverse Kinematics of a 5-dof Manipulator Using MLPNN -- Humanoid Robot Gait Generator: Foot Steps Calculation for Trajectory Following -- A Method for Matching Desired Non-Feature Points to Size Martian Rocks Based upon SIFT -- CogLaboration: Towards Fluent Human-Robot Object Handover Interactions -- euRathlon Outdoor Robotics Challenge: Year 1 Report -- FROctomap: An Efficient Spatio-Temporal Environment Representation -- Combined Force and Position Controller Based on Inverse Dynamics: Application to Cooperative Robotics (Extended Abstract) -- Learning Objects from RGB-D Sensors for Cleaning Tasks Using a Team of Cooperative Humanoid Robots -- Acoustic Based Search and Rescue on a UAV -- Visual Commands for Tracking and Control -- A Novel Saliency Method Based on Restricted Boltzmann Machine (RBM) and Its Application to Planetary Exploration.
Record Nr. UNISA-996202531003316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Autonomous Robotics Systems [[electronic resource] ] : 15th Annual Conference, TAROS 2014, Birmingham, UK, September 1-3, 2014. Proceedings / / edited by Michael Mistry, Aleš Leonardis, Mark Witkowski, Chris Melhuish
Advances in Autonomous Robotics Systems [[electronic resource] ] : 15th Annual Conference, TAROS 2014, Birmingham, UK, September 1-3, 2014. Proceedings / / edited by Michael Mistry, Aleš Leonardis, Mark Witkowski, Chris Melhuish
Edizione [1st ed. 2014.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Descrizione fisica 1 online resource (XIV, 284 p. 151 illus.)
Disciplina 629.892
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Artificial intelligence
Optical data processing
User interfaces (Computer systems)
Data mining
Computers
Application software
Artificial Intelligence
Image Processing and Computer Vision
User Interfaces and Human Computer Interaction
Data Mining and Knowledge Discovery
Computation by Abstract Devices
Information Systems Applications (incl. Internet)
ISBN 3-319-10401-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Modeling of a Large Structured Environment: With a Repetitive Canonical Geometric-Semantic Model -- Monte Carlo Localization for Teach-and-Repeat Feature-Based Navigation -- An Improved Cellular Automata-Based Model for Robot Path-Planning -- Bioinspired Mechanisms and Sensorimotor Schemes for Flying: A Preliminary Study for a Robotic Bat -- Evolutionary Coordination System for Fixed-Wing Communications Unmanned Aerial Vehicles -- Multi-agent Environment Exploration with AR.Drones -- H∞ Path Tracking Control for Quadrotors Based on Quaternion Representation -- Towards an Ethical Robot: Internal Models, Consequences and Ethical Action Selection -- “The Fridge Door is Open”–Temporal Verification of a Robotic Assistant’s Behaviours -- Implementation and Test of Human-Operated and Human-Like Adaptive Impedance Controls on Baxter Robot -- Hybrid Communication System for Long Range Resource Tracking in Search and Rescue Scenarios -- Wearable Self Sufficient MFC Communication System Powered by Urine -- Morphogenetic Self-Organization of Collective Movement without Directional Sensing -- The Pi Swarm: A Low-Cost Platform for Swarm Robotics Research and Education -- Tactile Features: Recognising Touch Sensations with a Novel and Inexpensive Tactile Sensor -- Polygonal Models for Clothing -- Design of a Multi-purpose Low-Cost Mobile Robot for Research and Education -- Adaptive Swarm Robot Region Coverage Using Gene Regulatory Networks -- Communicating Unknown Objects to Robots through Pointing Gestures -- A Cost-Effective Automatic 3D Reconstruction Pipeline for Plants Using Multi-view Images -- Improving the Generation of Rapidly Exploring Randomised Trees (RRTs) in Large Scale Virtual Environments Using Trails -- Intelligent Computation of Inverse Kinematics of a 5-dof Manipulator Using MLPNN -- Humanoid Robot Gait Generator: Foot Steps Calculation for Trajectory Following -- A Method for Matching Desired Non-Feature Points to Size Martian Rocks Based upon SIFT -- CogLaboration: Towards Fluent Human-Robot Object Handover Interactions -- euRathlon Outdoor Robotics Challenge: Year 1 Report -- FROctomap: An Efficient Spatio-Temporal Environment Representation -- Combined Force and Position Controller Based on Inverse Dynamics: Application to Cooperative Robotics (Extended Abstract) -- Learning Objects from RGB-D Sensors for Cleaning Tasks Using a Team of Cooperative Humanoid Robots -- Acoustic Based Search and Rescue on a UAV -- Visual Commands for Tracking and Control -- A Novel Saliency Method Based on Restricted Boltzmann Machine (RBM) and Its Application to Planetary Exploration.
Record Nr. UNINA-9910483542603321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Blended Learning [[electronic resource] ] : Second Workshop on Blended Learning, WBL 2008, Jinhua, China, August 20-22, 2008, Revised Selected Papers / / edited by Elvis Wai Chung Leung, Fu Lee Wang, Lanfang Miao, Jianmin Zhao, Jifeng He
Advances in Blended Learning [[electronic resource] ] : Second Workshop on Blended Learning, WBL 2008, Jinhua, China, August 20-22, 2008, Revised Selected Papers / / edited by Elvis Wai Chung Leung, Fu Lee Wang, Lanfang Miao, Jianmin Zhao, Jifeng He
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008
Descrizione fisica 1 online resource (X, 185 p.)
Disciplina 371.33/44678
Collana Programming and Software Engineering
Soggetto topico Application software
Data mining
Artificial intelligence
User interfaces (Computer systems)
Multimedia information systems
Education—Data processing
Information Systems Applications (incl. Internet)
Data Mining and Knowledge Discovery
Artificial Intelligence
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Computers and Education
ISBN 3-540-89962-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Talk -- Facilitating Education in Prisons -- E-Learning Platforms and Tools -- Advanced Methods of Web Learning -- An Online Special Terminology Interpreting System for Bilingual Instruction -- Design and Implementation of Principles of Computer Organization Virtual Lab Based on Component -- Design of a Real-Time On-Line Web-Based Collaborative Learning Environment for Embedded Applications -- A Novel Pen-Based Flowchart Recognition System for Programming Teaching -- Design, Model and Framework of E-Learning Systems -- The Case of Interactive Web-Based Course Development -- Designing an Intelligent Coach for a Collaborative Concept-Mapping Learning Environment -- A Theoretical Framework of Ecosystem of Learner Development for Designing a Practical Ubiquitous Learning Environment -- Computer Assisted Learning with Card Game in System Design Concept -- Application of PageRank Technique in Collaborative Learning -- Practice and Experience Sharing -- Summarization on the Data Mining Application Research in Chinese Education -- Medical Imagistic Database Query for Educational Purpose -- Integrating IRT to Estimate Learning Ability with S-P Chart in Web Based Learning Environment -- A New Approach for Education Information System’s Compliance Test with the CELTS Standard Based Upon XML Processing Technology -- Pedagogical Issues -- Multimedia Instructional Design Corresponded to Cognitive Psychology -- Study of Heterogeneous Distributed Resource Warehouse Semantic Retrieving Based on Multi-agent -- Technical Route for Remote Demonstration Teaching.
Record Nr. UNISA-996465529503316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Blended Learning [[electronic resource] ] : Second Workshop on Blended Learning, WBL 2008, Jinhua, China, August 20-22, 2008, Revised Selected Papers / / edited by Elvis Wai Chung Leung, Fu Lee Wang, Lanfang Miao, Jianmin Zhao, Jifeng He
Advances in Blended Learning [[electronic resource] ] : Second Workshop on Blended Learning, WBL 2008, Jinhua, China, August 20-22, 2008, Revised Selected Papers / / edited by Elvis Wai Chung Leung, Fu Lee Wang, Lanfang Miao, Jianmin Zhao, Jifeng He
Edizione [1st ed. 2008.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008
Descrizione fisica 1 online resource (X, 185 p.)
Disciplina 371.33/44678
Collana Programming and Software Engineering
Soggetto topico Application software
Data mining
Artificial intelligence
User interfaces (Computer systems)
Multimedia information systems
Education—Data processing
Information Systems Applications (incl. Internet)
Data Mining and Knowledge Discovery
Artificial Intelligence
User Interfaces and Human Computer Interaction
Multimedia Information Systems
Computers and Education
ISBN 3-540-89962-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Invited Talk -- Facilitating Education in Prisons -- E-Learning Platforms and Tools -- Advanced Methods of Web Learning -- An Online Special Terminology Interpreting System for Bilingual Instruction -- Design and Implementation of Principles of Computer Organization Virtual Lab Based on Component -- Design of a Real-Time On-Line Web-Based Collaborative Learning Environment for Embedded Applications -- A Novel Pen-Based Flowchart Recognition System for Programming Teaching -- Design, Model and Framework of E-Learning Systems -- The Case of Interactive Web-Based Course Development -- Designing an Intelligent Coach for a Collaborative Concept-Mapping Learning Environment -- A Theoretical Framework of Ecosystem of Learner Development for Designing a Practical Ubiquitous Learning Environment -- Computer Assisted Learning with Card Game in System Design Concept -- Application of PageRank Technique in Collaborative Learning -- Practice and Experience Sharing -- Summarization on the Data Mining Application Research in Chinese Education -- Medical Imagistic Database Query for Educational Purpose -- Integrating IRT to Estimate Learning Ability with S-P Chart in Web Based Learning Environment -- A New Approach for Education Information System’s Compliance Test with the CELTS Standard Based Upon XML Processing Technology -- Pedagogical Issues -- Multimedia Instructional Design Corresponded to Cognitive Psychology -- Study of Heterogeneous Distributed Resource Warehouse Semantic Retrieving Based on Multi-agent -- Technical Route for Remote Demonstration Teaching.
Record Nr. UNINA-9910484571503321
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Communication of Design [[electronic resource] ] : Proceedings of the AHFE 2017 International Conference on Human Factors in Communication of Design, July 17−21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA / / edited by Amic G. Ho
Advances in Communication of Design [[electronic resource] ] : Proceedings of the AHFE 2017 International Conference on Human Factors in Communication of Design, July 17−21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA / / edited by Amic G. Ho
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (162 pages) : illustrations, tables
Disciplina 729
Collana Advances in Intelligent Systems and Computing
Soggetto topico Engineering design
Psychology, Applied
User interfaces (Computer systems)
Graphic design
Engineering Design
Applied Psychology
User Interfaces and Human Computer Interaction
Interaction Design
ISBN 3-319-60477-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Humanistic teaching approaches in typographic communication design -- Directing untrained users' attention using simple sound patterns -- Looking forward to reverse image search: Measuring the effectiveness of reverse image searches in online help -- Teaching methodologies in communication design -- Ergonomics and organizational communication: Methods for business communication auditing -- Trust building privacy preferences for young adults visiting political campaign websites -- The style of imagery: A color study of landscape paintings -- The effectiveness of message sidedness on trust in check-in advertising -- Towards a generalization of new media -- Calligraphy practice app, system and tool for learning calligraphy -- Smart device-based notifications: A survey on user’s satisfaction of traditional notification mechanisms -- The challenge of online meal ordering platforms: Website design and credibility, customers’ trust, and food safety -- Consistency of visual information in web design: Focusing on responsiveness of a university website -- Awareness collaboration with uses and designers: Metaphor analysis and expression of spatial image schemes with sign language. .
Record Nr. UNINA-9910299936403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Computational Intelligence [[electronic resource] ] : Proceedings of International Conference on Computational Intelligence 2015 / / edited by Sudip Kumar Sahana, Sujan Kumar Saha
Advances in Computational Intelligence [[electronic resource] ] : Proceedings of International Conference on Computational Intelligence 2015 / / edited by Sudip Kumar Sahana, Sujan Kumar Saha
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Singapore : , : Springer Singapore : , : Imprint : Springer, , 2017
Descrizione fisica 1 online resource (XIII, 450 p. 212 illus., 140 illus. in color.)
Disciplina 006.3
Collana Advances in Intelligent Systems and Computing
Soggetto topico Computational intelligence
Artificial intelligence
User interfaces (Computer systems)
Computational Intelligence
Artificial Intelligence
User Interfaces and Human Computer Interaction
ISBN 981-10-2525-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto PART 1: Fuzzy Logic -- PART 2: Artificial Neural Network -- PART 3: Genetic Algorithm and Bio-Inspired Computing -- PART 4: Applications in Cloud Computing. PART 5: Applications in Image Processing -- PART 6: Applications in Security -- PART 7: Other Applications of Computational Intelligence.
Record Nr. UNINA-9910150527203321
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Computer Entertainment [[electronic resource] ] : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / / edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt
Advances in Computer Entertainment [[electronic resource] ] : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / / edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XXVI, 668 p. 284 illus.)
Disciplina 005.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
User interfaces (Computer systems)
Optical data processing
Algorithms
Computer communication systems
Artificial intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Algorithm Analysis and Problem Complexity
Computer Communication Networks
Artificial Intelligence
ISBN 3-319-03161-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto New devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory.
Record Nr. UNISA-996465411103316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Computer Entertainment [[electronic resource] ] : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / / edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt
Advances in Computer Entertainment [[electronic resource] ] : 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings / / edited by Dennis Reidsma, Katayose Haruhiro, Anton Nijholt
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Descrizione fisica 1 online resource (XXVI, 668 p. 284 illus.)
Disciplina 005.7
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
User interfaces (Computer systems)
Optical data processing
Algorithms
Computer communication systems
Artificial intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Algorithm Analysis and Problem Complexity
Computer Communication Networks
Artificial Intelligence
ISBN 3-319-03161-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto New devices -- Evaluation and user studies -- Games as interface to serious applications -- Creating immersion -- Interfaces -- New experiences -- Procedural approaches and AI -- Theory.
Record Nr. UNINA-9910739453403321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Computer Entertainment [[electronic resource] ] : 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings / / edited by Anton Nijholt, Teresa Romão, Dennis Reidsma
Advances in Computer Entertainment [[electronic resource] ] : 9th International Conference, ACE 2012, Kathmandu, Nepal, November 3-5, 2012, Proceedings / / edited by Anton Nijholt, Teresa Romão, Dennis Reidsma
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (XXIV, 599 p. 337 illus.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
User interfaces (Computer systems)
Optical data processing
Algorithms
Computer communication systems
Artificial intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Algorithm Analysis and Problem Complexity
Computer Communication Networks
Artificial Intelligence
ISBN 3-642-34292-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team -- Paranga: An Interactive Flipbook -- Augmentation of Toothbrush by Modulating Sounds Resulting from Brushing -- Bathcratch: Touch and Sound-Based DJ Controller Implemented on a Bathtub -- Airstic Drum: a Drumstick for Integration of Real and Virtual Drums -- Enhancing level di_culty and additional content in platform videogames through graph analysis -- A System for Supporting Performers in Stu_ed Suits -- Socially Present Board Game Opponents -- Localizing Global Game Jam: Designing Game Development forCollaborative Learning in the Social Context Producing while Consuming: Social Interaction around Photos shared within Private Groups -- Extensible Sound Description in COLLADA: A Unique File for a Rich Sound Design -- An Automatic Race Track Generating System -- Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions -- A Survey of Players Opinions on Interface Customization in World of Warcraft -- 53.090 virtual rusks = 510 real smiles - Using a fun exergame installation for advertising traditional food products -- Designing Playful Interactive Installations for Urban Environments The SwingScape Experience -- Flashback in Interactive Storytelling -- SanjigenJiten : Computer Assisted Language Learning System within a 3D Game Environment -- A caption presentation system for the hearing impaired people attending theatrical performances -- Emergent Gait Evolution of Quadruped Arti_cial Life -- Enjoying Text Input with Image-enabled IME -- Train Window of Container: Visual and Auditory Representation of Train Movement -- Pinch: An Interface that Relates Applications on Multiple Touch-Screen Devices by Pinching Gesture -- Exploring Playability of Social Network Games -- A Gesture Interface Game for Energy Consumption Awareness -- UBI, The Guardian Dragon: Your Virtual Sidekick -- Construction of a Prototyping Support System for Painted Musical Instruments -- Reex-based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display -- POPAPY: Instant Paper Craft Made Up in a Microwave Oven -- Games Bridging Cultural Communications -- Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of this towards Existential Games -- Reframing Haute Couture Handcraftship: How to Preserve Artisans' Abilities with Gesture Recognition -- PURE FLOW: Gallery Installation and Mobile Application -- Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument Puppet Theater System for Normal-Hearing and Hearing-Impaired People -- Creative Design Workshop: Exploring Value Propositions with Urban Nepalese Children -- DriveRS: An In-Car Persuasive System for Making Driving Safe and Fun -- When Away Applaud Anyway -- Making a toy educative using electronics -- Enhancing tactile imagination through sound and light -- Streaming DirectX-Based Games on Windows -- Autonomously Acquiring a Video Game Agents Behavior: Letting Players Feel Like Playing with a Human Player -- Chop Chop - A Sound Augmented Kitchen Prototype -- Time Telescopic Replay of Tactile Sensations -- Compact Ultrasound Device for Noncontact Interaction -- A Novel Approach for Constructing Emulator for Microsoft Kinect XBOX 360 Sensor in the .NET Platform -- Tap Till Tired Farm -- Pillow Fight 2.0: A Creative Use of Technology for Physical Interaction -- Immobile Haptic Interface Using Tendon Electrical Stimulation -- STRAVIGATION: a vibrotactile mobile navigation for exploration-like-sightseeing -- Earth Girl: A Multi-Cultural Game about Natural Disaster Prevention and Resilience -- PowerFood: Turns Fruit Eating into Fun and Makes Snacks Not Done -- City Pulse: Supporting Going-Out Activities with a Context-Aware Urban Display -- Physiological Signals Based Fatigue Prediction Model for Motion Sensing Games JECCO: A Creature-Like Tentacle Robot -- Yusabutter: A messaging tool that generates animated texts -- HomeTree an Art Inspired Mobile Eco-feedback Visualization -- Augmenting Trading Card Game: Playing against Virtual Characters used in Fictional Stories -- Changing Environmental Behaviors through Smartphone-based Augmented Experiences -- ona: Development of an interface that implements lifelike behaviors to a plant -- HOJI*HOJI: The hole-type interactive device for entertainment -- t-words: playing with sounds and creating narratives -- Semi-Transparent Augmented Reality System -- Awareness Support for Remote Music Performance -- GENIE: Photo-based Interface For Many Heterogeneous LED Lamps -- Disaster Experience Game in a Real World -- Entertainment Displays Which Restore Negative Images of Shopping Center -- Where Buddhism Encounters Entertainment Computing -- IUstream: Personal Live Streaming Support System with Automatic Collection and Real-time Recommendation of Topics.
Record Nr. UNISA-996465669703316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Advances in Computer Entertainment Technology [[electronic resource] ] : 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings / / edited by Adrian David Cheok, Masahiko Inami, Teresa Romão
Advances in Computer Entertainment Technology [[electronic resource] ] : 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings / / edited by Adrian David Cheok, Masahiko Inami, Teresa Romão
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XVI, 895 p. 374 illus.)
Disciplina 790.20285
Collana Information Systems and Applications, incl. Internet/Web, and HCI
Soggetto topico Application software
User interfaces (Computer systems)
Optical data processing
Computer organization
Artificial intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Computer Systems Organization and Communication Networks
Artificial Intelligence
ISBN 3-319-76270-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Can Robots and Humans Make Babies Together? (Keynote Speech) -- Contents -- Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies -- Abstract -- 1 Introduction -- 2 Related Research -- 3 Accurate Real-Object Representations -- 3.1 Photogrammetry -- 3.2 3D Scanning -- 4 MR World Materialization -- 4.1 Real Object Registration to the MR World -- 4.2 Real-Time Hand Representation -- 4.3 Object Tracking Accuracy Issues -- 5 Conclusion and Future Work -- Acknowledgment -- References -- Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting -- 1 Introduction -- 2 Related Work -- 3 Our Concept of Supporting Motion Capture Acting -- 4 Prototype Description -- 5 User Tests -- 5.1 Procedure -- 5.2 Description of Acting Scenes -- 6 Evaluation Results -- 6.1 Card Sorting -- 6.2 Interviews -- 6.3 Technology and Usability Evaluation -- 6.4 Observation -- 7 Discussion and Conclusion -- 8 Future Work -- References -- Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience -- Abstract -- 1 Introduction -- 2 Related Work -- 3 MR Experience: "The Old Pharmacy" -- 4 Study: Navigation Styles in a MR Experience -- 4.1 Experimental Design -- 4.2 Demographics -- 4.3 Procedure and Measures -- 4.4 Data Analysis -- 4.5 Quantitative Data Results -- 4.6 Qualitative Data Results -- 5 Discussion -- 6 Conclusion and Future Work -- Acknowledgments -- References -- Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation -- 1 Introduction -- 2 Passive Haptics -- 2.1 Mixed Reality -- 2.2 Controls in Mixed Reality -- 3 Development of a Mixed Reality Application -- 3.1 Setting -- 3.2 Task -- 4 Evaluation -- 4.1 Participants -- 4.2 Results -- 5 Discussion -- References.
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices -- Abstract -- 1 Introduction -- 2 Using Emotions in Video Games -- 3 Detecting Players Poses -- 4 Results and Discussion -- 5 Conclusion -- References -- Development and Evaluation of an Interactive Therapy Robot -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Internet Survey -- 3.1 Participants -- 3.2 Survey Items -- 3.3 Survey Results -- 4 Implementation -- 4.1 Interactive Functions -- 4.2 Design -- 4.3 System Configuration -- 5 Interview Evaluations of the Interactive Therapy Robot -- 5.1 Interview Style -- 5.2 Participants -- 5.3 Survey Procedure -- 5.4 Interview Results -- 6 Discussion -- 6.1 Target of the Interactive Therapy Robot -- 6.2 The Appearance of the Interactive Therapy Robot -- 6.3 Motions of the Interactive Therapy Robot While Listening and During Conversations -- 7 Conclusions -- 8 Future Work -- Acknowledgement -- Appendix -- References -- Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients -- 1 Introduction -- 2 Related Work -- 3 Addressing the Senses of People with Dementia -- 4 Context of the Exit -- 4.1 Interviews -- 5 Design of the Proposed Puppy Prototype -- 5.1 A Stuffed Animal -- 5.2 Location -- 5.3 Technical Implementation -- 6 Pilot Evaluation -- 7 Discussion -- 7.1 Improve the Setting, Sensors, Sounds, and Stimuli of the Puppy -- 7.2 Design for Dementia Insights: Towards Guidelines -- 8 Conclusion -- References -- A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot -- 1 Introduction -- 2 Robots in Everyday Life -- 3 Playing with Nao in the Museum -- 3.1 First Approach: The Linear Programming of Nao -- 3.2 Modeling and Dynamic Supervision of the Game -- 4 A Dynamic Supervision Approach -- 4.1 Two-Layers Model -- 4.2 Example of the Model for the Robot in Museums.
4.3 Dynamic Supervision -- 5 Conclusion and Future Work -- References -- Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmenta ... -- Abstract -- 1 Introduction -- 2 The Study -- 3 Participants -- 4 Methodology -- 4.1 RQ1: How Would the Children Respond to Hugvie? -- 4.2 How Would Children Respond to Technology Embedded in Hugvie? -- 4.3 Is It just a Novelty Effect? -- 5 Observational Notes -- 6 Discussion -- 7 Future Work -- Acknowledgments -- References -- A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness -- Abstract -- 1 Introduction -- 2 Related Work -- 3 Design Process -- 4 Description of the Projects -- 5 Public Presentation and Preliminary Evaluation -- 6 Conclusions -- References -- A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People -- Abstract -- 1 Introduction -- 1.1 Workshop -- 1.2 Research on Emotions Evoked by Music -- 1.3 Moving Toward Integration -- 2 Workshop Methods -- 3 Scientifically and Academically Relevant Workshops -- 3.1 Activity 1: Measuring the Effects of the Workshop -- 3.2 Activity 2: Electroacoustic Listening Experiment -- 3.3 Activity 3: Music and Emotion (Symmetric Cognitive Bias) -- 3.4 Activity 4: Music and Its Complexity -- 4 Strategies Toward Funology -- 4.1 Activity Example 4 - Music and Its Complexity -- 4.2 Extension of Awareness and Recognition -- 4.3 Deconstruction of Belief -- 5 Conclusion -- Acknowledgments -- References -- Voice Animator: Automatic Lip-Synching in Limited Animation by Audio -- 1 Introduction -- 2 Related Work -- 2.1 Lip-Sync Animation -- 2.2 Stylized Cartoon Animation -- 2.3 Lip Motion Capture and Estimation -- 3 System Overview -- 3.1 Lip Motion Estimation -- 3.2 Animation Filtering -- 4 Results and Discussion -- 4.1 User Study A: Naturalness.
4.2 User Study B: Our Method Vs. Previous Methods -- 5 Implementation -- 6 Conclusions and Future Work -- References -- Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC -- Abstract -- 1 Introduction -- 2 Polymorphic Cataloguing -- 2.1 Modeling of Relationships -- 2.2 Cataloguing Objects with Properties -- 3 Visualization of Catalogue -- 3.1 Polymorphic Topology View -- 3.2 Layer View -- 4 Experiments -- 4.1 Experiment System: MoSaIC -- 4.2 Experiments -- 4.3 Discussion -- 5 Conclusion -- Acknowledgments -- References -- Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games -- Abstract -- 1 Introduction -- 2 Background -- 2.1 Voice Communication in Games -- 2.2 Icebreakers to Facilitate Social Interaction -- 3 RET: A System to Study Icebreaking Tasks in Games -- 3.1 Gameplay -- 3.2 Integration of Icebreaking Tasks -- 4 Study: Exploring the Effects of Icebreaking Tasks in Multiplayer Games -- 4.1 Research Questions -- 4.2 Measures -- 4.3 Participants and Procedure -- 4.4 Quantitative Results -- 4.5 Data Analysis -- 4.6 Qualitative Results -- 5 Discussion -- 5.1 The Effects of Icebreaking Tasks on Player Experience -- 5.2 Adapting Icebreaking Tasks to Games -- 6 Limitations and Future Directions -- 7 Conclusion -- References -- Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research -- 1 Introduction -- 2 Background -- 3 The Game -- 3.1 Iterations and User Testing -- 4 Experiment Design -- 4.1 Measurements -- 4.2 Procedure -- 4.3 Data Processing -- 5 Results -- 6 Discussion -- 7 Conclusion -- References -- Player Adaptivity and Safety in Location-Based Games -- Abstract -- 1 Introduction -- 1.1 Location-Based Games -- 1.2 Adaptivity -- 1.3 Pervasive Exergames -- 2 Gathering Geo-Information -- 2.1 GeoStream.
3 Grappher - A Node-Based Editor for Pervasive Games -- 4 GhostChase - A Case Study -- 5 Adaptivity in GhostChase -- 6 Discussion -- 7 Conclusions and Future Work -- Acknowledgements -- References -- Dreadful Virtualities: A Comparative Case Study of Player Responsespg to a Horror Game in Virtualpg Reality and Flat Screen -- 1 Introduction -- 2 Theoretical Foundation -- 2.1 Horror -- 2.2 Embodied Emotions -- 2.3 Spatial Presence and Immersion -- 3 The Game -- 3.1 Design and Implementation -- 4 Pilot Test -- 5 Experiment Design -- 5.1 Equipment -- 5.2 Questionnaire and Interview Data -- 5.3 Game Metrics and Psycho-Physiological Measures -- 6 Procedure -- 7 Data Analysis and Results -- 7.1 Questionnaire -- 7.2 Interview -- 7.3 Sensor Measures and Game Metrics -- 8 Discussion -- 9 Conclusion -- References -- HapPull: Enhancement of Self-motion by Pulling Clothes -- Abstract -- 1 Introduction -- 2 Related Work -- 3 System -- 3.1 System Configuration -- 3.2 Sensation -- 4 Experiment -- 4.1 Methods -- 4.2 Results and Discussion -- 5 Conclusion -- Acknowledgements -- References -- Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation -- 1 Introduction -- 2 Productivity in Digital Exertion Games -- 3 Music Composition Through Physical Exercise -- 4 Design -- 4.1 Drawing Through Physical Exercise -- 5 Discussion -- 6 Future Work -- 7 Conclusion -- References -- Towards Player Adaptivity in Mobile Exergames -- Abstract -- 1 Introduction -- 2 Player Adaptivity -- 3 User Profiling -- 4 Exergames and Serious Games -- 5 Context-Aware Exergames -- 6 Estimating Player Effort -- 7 Grappher - A Node-Based Editor for Pervasive Games -- 8 User Study -- 8.1 GhostStand - A Mobile Virtual Reality Exergame -- 9 Experimental Setup -- 10 Conclusion -- Acknowledgements -- References.
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness.
Record Nr. UNISA-996465500703316
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
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